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It's been 2 weeks now since the release of Chapter one. So what have I been doing?

After fixing any bugs that were found in the opening week I started changing chapter one of to it's newer look. 

Along with this I have Added in a few new features such as a better combat system (No longer will you just have to spam the same Attack skill as well as enemies having their own unique skill set. 

To go with the new combat system I have created what I can hope to be a interesting character Upgrade system. (This make take a bit to get right, but It will be a work in progress.)

Since the first release there was a time system put into it, but as I got the timing wrong you were never able to see this. [Pictured Above]. For the next update this will be working as intended.

These three things are the core features I wanted to add in before I started Chapter 2.

The last few things I wanted to add in were more NPC's (Along with Interactions) and a second exit point out of the Mech. (Outside of the Admin Area)

I wanted to add a full customization for the mech, but as it's going to take a long time to put in felt more content than spending time working on this was the way to proceed. (Not saying it's out, just will be doing this overtime) Until then I have changed the Mech's look and will start working on buyable outfits for her and other partymembers.

I hope to have something out early to mid next month after playtests for issues and then will start working on Chapter 2. 

For those of you with Tinykin rank and above, After Chapter two is where I will be starting to add in Patreon "Tinykins", "NPC", "Players", or any Quests related to that rank. If you have any questions about this, feel free to ask.

Thank you for all your support.

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