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So I have been working on interactions between you and your party members. The first being our lovely mech [Kyoto as the default]

As you go to talk to her you will still have the option to take a peek but should you choose to call out to her she will pick you up and bring you to eye level.

There will be several options.

Talking to her will let you know how they think about the current area or main story-line or even a little more about themselves. As the start of a relationship feature, talking to them on a daily basis will grant you a little bonus to their affection.

As an addition to the relationship feature you will be able to gift them an item. Will any item will grant them the small +1, giving them something they love will give a big boost. Though knowing what they like you will have to find out.

The last new feature is a tutorial. While this just explains a few basic functions it will also teach you how to fight against those who stand above you. (I'll give a sneak peak to this in another update.) But doing this tutorial will also provide a nice little gift to help you fight.

While the enter mech will stay the same, I do have thoughts on getting artwork to better showcasing entering her maw.

Future plans with this is two types of arenas. One being you (On your own) vs a type of enemy, like a insect or Tinykin while fighting on her hand (Maybe can change based on affection) and the other is to mock-battle said Big. Fighting her hand...foot...even mouth and more.

Lots of Ideas, lots of plans but the important thing is I'm still creating this. Any ideas or suggestions will be taken into consideration.

Again I thank you all for being patience with me.

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Comments

BK201Star

Looking forward to it, and I have few ideas. One thing I think you can do is after the MC gets Maho's ability to climb tables, you can have a minigame for him collecting crumbs (healing items) from the girl's plates and he has to either avoid their forks (a game over if he caught then eaten) or fight. Or even hopping on their chairs to collect whatever items might've been stuck to their butts and had fallen off (crushed tinykin, random crafting items, or money) in which you have time limit to collect these things and escape before they come back to sit down on you. Another is that whenever you run into a moving Titankin, there can be either a quick-time event to dodge their feet or a battle to avoid getting crushed. This will keep the whole "unaware crush" going while giving you the option to avoid their feet. As for the mech, maybe you can have it set up that Emily installed a "combat simulation" feature to be used by the MC for fighting insects and tinykin. (One good reason for this can be Emily's attempt to keep him occupied while in the lab, but double as a tutorial for the game combat mechanics.) As for the bigkin fights, maybe set up a challenge system that has you fight a different part of the mech and you get rewarded with a useful item (and experience) for each win. And will the relationship feature extend to the other party members as well? If so, what about the MC's support character you did the character creation poll with us patrons awhile back? Will she be making an appearance?

Hellion Prime

I'm not the best when it comes to minigames but I do like the idea of exploring food and trying not to get eaten. The seat one kind of reminds me of the shoe scene in Size matters. But both being eaten and sat on I want to add into it to go along with the upskirt and stepped on ones. I do plan to add some QTE's in (Specially with the Maho scene in Chapter 2.) but I wont be adding in the shoe minigame (like how SH did) The combat Simulation will be the Arena, but I do want to do another Arena with Bigkin. Yes the relationship system will be for all partymembers, so it will take some time. Whether I start with a select few and do updates for new ones Im not sure yet. The MC support character will be added in, though she will just more be a extra character than one you can gain affection with.

corrado

different battle classes for kyoto in game