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Hi All,

I know, I know, I just posted but I had completely forgotten that Halloween patch was coming. My Halloween day/night was packed so sorry for not getting this to you sooner. I have the normal round of updates coming mid-month so this is just part 1.

The patch was small but once again EA fixed a typo that broke some features of some of my mods. Alas. Why they keep doing this I will never know.  The below mods were updated for the patch. Note that Writer Career and Writing Overhaul is broken from the patch and was not updated.

Additionally, Errant Thoughts is now available for all Early Access tiers. My apologies! I meant to get this up on Halloween but things got crazy.

Unfixed Broken Patch Mods

Writer Career and Writing Overhaul

A feature of this mod was broken by the patch. I need more time to fix this mod. This update will come later in Part 2 this month. Please remove this mod until then! Sorry for the inconvenience!

Patch Updated Mods

Blogging Aspiration and Hobby v3.6.3 (Public Version)

Divergent Sims v2.6/3.5 (Public Version) (Patron EA Version)

Dynamic Teen Life v2.3 (Public Version)

Education Overhaul v5.4.7 (Public Version)

Healthcare Redux v6.7.6/7.5 (Public Version) (Patron EA Version)

SimNation Travel v6.4.6 (Public Version)

Summer Camps v4.8 (Public Version)

New Early Access Mods

Errant Thoughts v1.2

Now Available for All Early Access Tiers

(Patron EA Version)

This mod adds opportunities for your sim's to rethink some of their life choices and make changes on a whim. Maybe they suddenly don't like living in the big city and think a change of pace in the country would be good. Perchance university isn't all it's cracked up to be and they have the sudden urge to drop out. Or could be they're tired of waking up to the same Sim every day and want to get a divorce. Perhaps they want an adorable furry companion or are longing for a baby. These will not take up a want slot; they're simply chances for your Sim's to think about changing things up from time to time, some randomly and some based on what's going on in their lives. There are three categories of thoughts: life/lifestyle, career/school, and relationships. Each category of thoughts has multiple possibilities.

You can choose to ignore your Sim's errant second thoughts - the Sim may forget all about this thought and have no emotions about it - or they may be upset that they didn't act on it if after a week has gone by and nothing has changed, or they may be happy they did act on it if within a week it's been fulfilled, they may even be relieved they didn't act on impulse, but there's also a chance they might regret if they did it within a week but realise maybe they didn't really want what they thought they wanted...

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