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Elewder PT 0.0.2 is ready for everyone to enjoy! This month we had a lot going on with Elewder, as most of you know the game started out as something completely different than what we have today, because of this our game was kinda bloated with other settings and such from previous builds. February was spent cleaning all that up. We also built brand new models to replace our old rig, which took some time to get right. The models will come in a future build once they are fixed to our existing animations.

So what is new?

Well lets take a looksee…

New in vPT0.0.2:

  • Room design and setup: In the previous build the camera followed the player model, now we have the room and camera set up so you can see the entire battlefield, the player now moves independent of the camera, and rooms transition when you pass through doors. Because of this, the movement system has changed, we will address making movement and aiming independent of each other in the next build.
  • Procedural generation: each map you load into is now fully randomized, meaning the boss room is in a unique spot every run. This system took a while to perfect, but now we can implement floors, mini-bosses, random rooms (not just combat, but shops, gambling rooms, puzzle rooms, etc). There are pathways that are generated by door locations and other assorted features. The deeper into the game you get the longer the path to the boss room becomes. The minimap is missing right now, but do not fear, it is planned to show up really soon in a future build.

I am expecting the next build of our game to feature a lot more new content, models, gameplay updates, and more!

Subscribers of the $5 tier or higher can download the build right now here: https://www.patreon.com/posts/48053620 

I hope you enjoy the build!

Thanks for playing Elewder! Be sure to leave your feedback for the game here or on our growing community on Twitter and Discord!

Thanks,
Kinky

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