December 2022 Compilation [Download] (Patreon)
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This month the compilation is very very small, as I mentioned in the update post, December was pretty busy, and I got started a bit late.
Also most of my focus was on the commission, which the subject was Gorrik!! It was really nice getting to draw him again, he's a character I love in the game as well, his interactions are so fun, but then I have a bit of a hard time coming up with scenarios or fun ideas for him, so I'm very thankful for this commission, for giving me the opportunity to draw him! Quite a few of the pics on the compilation are about the process of this commission!
I've already talked about the 3D pics in the update.
[12_04a1] and [12_04b1] are Homestuck ideas, about the "brooding caverns" and where the "Mother Grub" spends most of her time, also some thoughts about height/size difference between.. uhh... these creatures that are aprt of the Troll species?? at least in some fandom theories and headcanons.
I also was exploring a little idea for "His Honorable Tyranny", I think it is the first thought to think his body is similar to a "Drone", but what if he was more similar to the Mother Grub? After all... I think we haven't seen his lower half in Homestuck or Hiveswap, right?
I am conflicted about the headcanon that trolls can grow A LOT, I both like and dislike it. Like having a highgblood get super big because they are so old is cool, but I also want heights to stay similar to humans and not get too out of control... I don't know... both are cool!
I go on but I think talking any more about Homestuck headcanons in this post is not really appropriate, but a lot of these thoughts and headcanons informed by the fandom is what made me want to draw this!
[12_05a1] and [12_12a1] are design ideas, the first one for a fantroll and the second for a Fox and Crow characters of mine. Because I want to change/define their outfits.
[faces] Well, pretty self explanatory with the name, but I've tried to see how easy it is to make different expressions, Some of these were using the tweak bones only, others were using both the control and tweak bones. I hope I can make most expressions I want using only the control bones.
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[12_12a2] Ok so... There is a lot to explain for this simple little note. This is about how I plan to do the textures for Tekki, and it might be too much but I think it's worth sharing!
So this note is completely informed by this tutorial:
https://youtu.be/gG7ZoP3fd1w?t=233
The video talks about how the textures in Arcane might be "drawn from the camera", like projected textures [here's a great 1 minute video that shows how to project textures onto models]. But instead of trying to fit an already existing image to match a 3D model. It's the opposite: you would paint to match the model, like painting over a 2D picture of the model and then projecting that painted image onto the model.
Right away I can imagine that placing painted shadows onto the character will be easier this way, since when painting in 3D I overthink it, but I am more used to BS-ing lights and shadows in 2D lol. It also will be very comfortable since I'll be able to use the brushes and software I'm already comfortable with.
There's so many incredible use cases shown in the tutorial already, but seeing [this part at the end] made me realize I could have a few different textures for the body that would serve for most angles. And that's what the drawing/note is.
The default for hand-painting a 3D model is having the light come from above and the front, because that looks best and is the most natural lighting, but having a texture where the light comes from below would be super helpful especially for NSFW, as well as having lights that come from the back.
Example: If Tekki is standing up, her crotch would have to be in shadow, but if for nsfw I want her to sit and have her legs open? Then it would look bad if tha area is permanently painted as if it was in constant shadow. So painting another version where that part is lit, would improve it.
Example: The area where the upper arm is in contact with the torso is almost always in shadow, but if the character has their arms above their head, the shading changes completely.
But yeah that's what the note is for, to look into how to paint the character informed by that tutorial, because I'm definitely hand-painting the textures for Tekki!
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And that's it for this compilation post, I hope you like the drawings even though they are few, and hopefully something in here was interesting to read!