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Commission Tier and a sculpt I forgot to mention.
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----Commission Tier ----

I plan on adding a commission Tier! At least for November and December I'd like to try it out.

The tier would be limited to 1 person at a time, and I'd request anyone who pledges to wait 1 month after getting their piece before they pledge again, so everyone interested will get a chance.

I still have charge upfront at the beginning of the month though! So please be careful to not pledge before the first of the month, and if pledging on the first, try to do it a little after 12:00am PT to avoid any issues... sorry about this, I'm looking into possibly removing the billing at the beginning of the month, maybe by the time this Tier is live you won't have to worry about that anymore... I just find it annoying that making this change is permanent so I'm thinking about it.

This Commission Tier will be $40, and there's 2 options of drawings to choose from. Both can be either SFW or NSFW, and both would be anywhere between mid to full body depending on the pose, angle and composition.

First option: Single Character, Rough Painterly style.

Second Option: Two characters, grayscale. The lineart may be a little rough too.

I'd like to add a reminder as well that for single character options there's extra stuff that can be added, like hands, other body parts that don't require figuring out the pose of another character, fluids and stuff like tentacles/vines. Well for pieces with 2 characters too!

---- Sculpt Bust ----

I almost forgot that I made this! The latest "Long-Term Support" Blender version was released on September, version 3.3, I've been using the 2.93 version since it came out and there's been really cool updates added that I wanted to try out since then, especially a new way to paint with Vertex Colors inside of Sculpt mode!

So that is the purpose of this sculpt, also because Sculpting is my favorite thing on Blender and I really missed it OTL this year I've only really worked on Tekki.

It feels a lot better to paint with this new tool, for sure!

ALSO! I found this YT channel of an incredible sculptor that's been checking out Blender lately, and she talks about how she changed a lot of settings to make sculpting more comfortable, I wanted to try that too! [It made a big difference for sure!]

The video for anyone interested:
https://youtu.be/8R9ewSr5ESE

Files

Comments

epyon_avenger

Commission tier!!!! 🎉🎉🎉🎉 :excitement intensifies: Also, that's a great video resource you linked, bookmarking that for later. I'm surprised you were on the older Blender, which is dumb of me, since you posted plenty of screenshots and I should have guessed. XD I'm always on the latest (or the betas) so I just...never assume otherwise. I think some of the new features have been interesting, but since I'm mostly playing with other people's models and/or mucking about with just the sculpting (not rigging yet), I don't know that I know anything particularly useful for you. Still, hope it's fun to play with the new one! &gt;:]

Dronema

Can't wait to see what awesome ideas you guys come up with through this commission tier! &lt;333 Always one of my favorite things about commissions, seeing cool characters [OCs especially, or fun ideas for the occasional fanart commission I've got] yess the few videos I saw from that channel seemed incredible. I'm glad you found it useful too! There's also a video on this channel I think it's called "anatomy for artists", and the thumbnail has the instructor and the other half of her face is a color coded skull, that one I haven't finished but what little I saw was really insightful! Wow!! I've never download the betas! That is awesome that you keep on top of Blender updates! I used to download the latest version but I stopped mostly because my internet used to be really bad and it took too long to download lol, and because I felt like it was getting a bit too much since I usually keep at least one version [like one of 7.x, 8.x, 9.x]. I hadn't really thought about it before but it could also break some addons. [Btw a heads up! I recently saw that there seems to be a bug between 2.9x and 3.x where if you save a rig in 3.x, and then open it in an older version, the rig stops working. If you always use the latest version it might be something you won't run into though. I noticed because there was an update to one of the rigs from the animation course, and since the update was made with 3.x, I couldn't make the model work with my 9.3 version] OH!! That is so exciting to hear that you are sculpting! I hope you are enjoying the process, if you ever feel like sharing something you're working on, know that I'd love to see!