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I've been practicing character imports, materials, sculpting, and hair.  Hair is really fun.  If I use this model I'm going to want to work on the dick a little bit more though.  I also named this character since I think I should start doing that.  I came up with 'Maev'.  Maybe like a royal or a pagan or something.  Definitely 'evil'.

I ran into a really interesting/frustrating problem while working on this model though.  I think it's called the 'Terminator Problem'.  Basically even though I use a subdivision modifier, I still get these polygonal-shaped shadows on the mesh.  You can actually see it on her left hip in this picture.  Those aren't compression artifacts, those are lighting glitches.

I've tried a bunch of stuff to fix this and went through a lot of advice but none of it has worked.  If anyone knows what might be the problem then give me a heads up and I'll post another image where it's more apparent.



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QuarterGamer

Seriously though, how did you get around the UV Issue on the dick? I get annoyed seeing how you manage this sort of thing and I have no idea how to sort it out myself.

OneTrackMind

I tried to find out some answer to this problem. Some say it can be fixed using the Shadow Bias-sliders in the materials tab. It will recalculate the blocky shadow taking the smooth shading into account. Render times will be a bit slower, but not by much.

OneTrackMind

Other have suggested that if your light don't have shadow bias, increase geometry.

OneTrackMind

Multiple light seems to cause the problem...

OneTrackMind

Some say the shading setting does not affect the terminator. The only way to deal with the terminator issue is to increase the density of the mesh or increase the size of the lamp. Big lamps have smoother shadows and the terminator issue is not so apparent.

OneTrackMind

I have NO experience with these programs. I just like to share what I found...

nyl2

I've tried all of the applicable things you've mentioned before and haven't come up with anything. The closest I've gotten is just softening the lights to hide it a bit better. What confuses me most is that this mesh is very similar to other characters I've used but they didn't suffer from the same problem. Perhaps it's the size of the breasts or some of the muscular detail.