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Every time I go to write one of these I don't know what to say, so I'm just gonna go ahead and do it this time.

For a lot of the past month or two I've been learning a ton of Blender's systems.  From simulation to vertex weights and everything in between, it's been a real bitch.  Therefore, I haven't had a lot of time to do animation.  For every night I animate something, I spend the rest of the week screwing with the systems themselves.  The good thing is that I'm learning, even though it has slowed my output down.

Anyway, right now I'm working on that Witcher animation.  I should have a WIP up on that relatively soon.  In the background I'm putting a little work in on another project with Rikolo.  It's been a good time and a great opportunity to learn more about Blender and a couple other programs from someone who has a better understanding of them.

Outside of Blender I've spent a bit of time learning about Daz, which is essentially a 3D character creator some of you may remember me experimenting with last year.  At some point I'll find it necessary to create original characters, but in the mean time it can be very useful for creating head-hacks and the like.  Many of the nude models you see used all the time in SFM are the heads of game models stitched to Daz bodies anyways.

That's about it.  As always, thanks for your support guys!

Comments

Anonymous

I for one greatly appreciate the fact you are diving into blender. I have dropped many other artist but still support you for that reason alone. Keep up the Awesome work and keep expanding your animating abilities!

Larry Berner

How hard is blender compared to SFM?

nyl2

Imagine that SFM is your average Caterpillar Compact Track Loader. It's small and fast, but does its job. Blender is a Krupp Bagger 288 mobile strip mining machine. It's big, slow, and uses a ton of energy, but if you know how to use it then there's not a lot you can't do.