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It's been a little while since my last model release, and I've been getting quite a few people asking about some of my newer ones. So now seemed like a good time to fix them up and put them out there. This release is a bit different since a lot of these models haven't seen much action yet, but I plan to use them more in the future.

First off, what's in the port?

5 Models:

1. Ashe (futa)

2. Brigitte (futa)

3. Illari (female)

4. Junker Queen (futa)

5. Juno (female)

Keep in mind these models are made for Blender 4.2 or higher. Like last time, each model is in an individual packed .blend file, which means that the textures are stored in the file itself. Also like last time, the models are made using my BG3 models as a base, so a lot of the underlying technology is going to be from those. To that end, you can check out that release post as well as its own 2.0 release post for more information on how the bodies and materials work.

Some of these models are new, some of the models are a little older. Ashe, Brigitte, and Juno are the most up-to-date and share the most features. Junker Queen is pretty old, despite being updated for this release. And then Illari is in between. Some of them also have a few different hairstyles and accessories.

Each .blend file comes with most of the bones keyframed for organizational purposes. For most of them, they'll have my proportional tweaks at frame 0, while keeping the bone original proportions at -10. You probably don't have to worry about that stuff though. Just keep in mind if you're going to be working with the models, make sure your keyframing is enabled. And if you want to pose without keyframes, then delete what's already there.

Like my BG3 models, you can find the IK toggles in the custom properties of the armature object. Just select the rig and navigate to properties in the 'n' menu, or in the object section of the properties panel.

And that's about it. General improvements over the last batch of models include rigging updates like x-axis mirroring, more/better drivers, material updates, etc. I'll probably be tweaking what major bugs or glitches I find soon after release, as well as adding to this post anything I've forgotten.

Credits:

Juno Hair & Additional Hair Technology - Memz

Juno Ears - AlexaVL

Junker Queen Head - Vana3D

Porting - MetalWolfHowl

Characters - Blizzard

Files

Comments

BERND

Looking forward to all the other scoundrels who are gonna use these xD

Fury3D

Echoing what Yurt said, thank you for your service.

Soja

Omfg thank you, I'm ready to learn animation now.

PaulKrawitz

Plenty of people will be using those models... 😏 Earth - 2050 The Nyl2 Animation Studio has released yet another movie, making three billion in the box office.

Mrbeast101

Love the models wish i knew how to do animation

22_Honey_moon22

Any Zbrush version available ?

Wirmir

Hi, do you know is there a way to open it on the android?

RadRoachHD

That Illari and Brigitte model are really tempting @_@

Treees

ITSHABBEDIN

EmYou

I only know Blender enough to view the models in VR haha

Gary Turbo

I was looking for a Brig futa model

Ironwolf

Has anyone ever told you what an asset you are to the 3D Porn community? You don't just make good content, you don't just make excellent 3D rendered models, you also share them to help other people create. That's genuinely awesome.

Ken

I can’t View any of them

The CEO

Just wanted to say how goated you are and how much of a huge impact you’ve had on the community. We are grateful

Momen

Can I export these models from Blender and use them in Unreal Engine?

Flawed

I wish I knew how to use this gift

Facilus

Same, bro, same, I even started to consider learn how to work with blender just to use these models in something

Momen

I think it will be easier for me to move the bones in the engine than in the blender.

Alex Garcia

Where is tracer model though ;-;

Sidney Dalton

Are you still going to make a Calerel video?

juyeong park

less overwatch more baldurs gate please. with love.

Venox68

Awsome models, but I cant move the fingers. Am I just retarded?

Venox68

how do I change the gender of the model?

Zaku3D

the genders are preset, the the females are females, the futanaris are futanaris

Zaku3D

How do I enable the physics? I can't get anything to bounce or move, I spent way too much time figuring it out for nothing. Boobs ain't doing nothing ass too, I am only able to work with the posing to make them look something more natural, but I have no clue how to enable that for them be able to colide without clipping, in general I don't know how to enable physics on these models