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Hello everyone!

Time for another report. Good news again!

So, the blocking layout it’s now complete, and the second step has now started, which is turning the brushes (BSP brushes is what UE4 uses for blocking but it’s recommended to turn them into actual static meshes) into real geometry meshes, then fixing their UVs and painting their materials/textures. Then get those back into the engine and make it look all nice and beautiful xD.

As for the Boss himself, the modeling and rigging is now done as well. The same goes for his materials and textures; they’re done as well. The Boss is already placed on the level so I can see how it’s coming along. As for popular demand, we’ll keep him as a surprise so I can’t show him to you all :P

The next task is to start animating him. This will require me to create a new type of control rig (a new one for me I mean) that has to allow me to control all the parts at the same time while maintaining a “flow” (?). The animations for this Boss are a combination of both manual keyframe placing and procedurally generated animations. I know it’s hard to picture what I mean with just saying this, but you’ll see when it’s done.

And this will be it for this report.

Please make sure to take care and stay safe <3

See ya in the next report.

-Meguido

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