Development Report 4/23/2020 (Patreon)
Content
Hello everyone!
(Short) Dev report time.
Yeah, with this situation Im being forced to just make short reports.
So, remember the screenshot posted in the past report?
Thats part of a system I already finished implementing, at least its barebones. It was a lot of programming, so decided to take a break from coding and went to work on the new unlockable for Julia.
But wasnt just that, while working in said system, I managed to track down and fix a few unnoticed bugs. One was related with getting items when theyre close to other interact actors in the level (like a door, for example) causing the UI where it shows the item to get, to stay there showing even when Julia wasnt close to said item. Another one was related to being unable to cause damage with knife when the handgun wasnt previously equipped. One affecting the stats, specifically the accuracy, where knife stabs were counted as shots thus affecting (mainly lowering) the accuracy stat. And some others lol
Apart from that, also tweaked a bit some exaggerated blood particle effects, to avoid that stylized effect.
Now, progress on the new hair for Julia: Its almost done, needs a bit of tweaking, mainly in UVs and then send it to UE4.
(Dont pay attention to the colors, theyre just for the ID info)
And now for the new outfit for Julia: well weve made a lot of progress on it, its modeling part is done, its UVs are done (here, a HUGE thanks to MrVersus since he did all the fight with those bitches xD) and its in the process of making textures+materials, after that itll be time for skinning and bring it to UE4.
And this is it for this report. I wish more and better progress for the next report. Lets hope I can make that happen.
Please, make sure to take care and stay safe! <3
See ya in the next report.
- General FAQ - Bioasshard FAQ - Project List - Fantasy Card System - Twitter -
-Meguido