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This is a follow-on to a previous map I did, Dungeon of the Forge Lords, which was the
first of a series of Living Dungeons I wanted to create.

In that map, a large rift had opened up and swallowed much of the middle of this dwarven
settlement, separating the northern and southern sections. The southern section was then invaded by creatures from the rift, while the dwarves remaining on the north side struggled with how to return and liberate their brethren.

In this new map, the hall has been restored (pre-catastrophe), providing a great resource for any gameplay that may come into the Deep Roads or Underdark, as well as a potential precursor map to the actual attack, allowing you to have the rift open in real-time and swap maps following some cataclysmic event of which the players could be a part.

There are a few new chambers in this map that have been restored -- the large Great Hall that connects the north and south, a large storage room south of the kitchens and the private quarters of the resident dwarven mage, south of the library.

The southern section is home to the [3] Dwarven Forge Lords, which would make great
resources for social encounters, as well as a question location to forge powerful magical items for your campaign, and there are also many sections of the settlement reserved for trade with visitors/outsiders.

I hope you find it useful for your adventures!

Tier Rewards will be coming soon.

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[Made in Dungeondraft with some assets from Essendi, AoA, Gnome Factory, Orchitect and  Krager.]

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