Home Artists Posts Import Register
Patreon importer is back online! Tell your friends ✅

Content

I am happy to bring you Part 1 of the Seatower of Balduran, a formidable fortress perched atop a rocky island in the bay of Baldur's Gate.

To download the Map Pack, please click on your Tier link below and the download URL will be listed there in map release order.

Tier 1 - https://www.patreon.com/posts/tier-1-dungeon-81146477

Tier 2 - https://www.patreon.com/posts/tier-2-world-map-81312503

Tier 3 - https://www.patreon.com/posts/tier-3-master-87793681

Tier 4 - https://www.patreon.com/posts/tier-4-master-87797001

I am also very happy to announce the beginning of a (tentatively planned) monthly collaboration with James RPG Art (https://jamesrpgart.com/), where he will be providing a scene for one of my maps each month. I highly encourage you to check out his Patreon and the other great work he's done.

Named after Balduran, a legendary seafarer, trade and explorer whom is the namesake of the city, this Seatower can be used as a barracks, naval base, dungeon or fortress.

A bridge connects the Seatower to Baldur's Gate, while massive chains lurk upon either side of the fortress, capable of being raised (from within the tower) to forbid (or trap) enemy boats assaulting the bay. I've also added a small stone dock at the front of the tower, allowing some boats to dock and deliver passengers, deliveries and other goods or peoples.

The interior of the Seatower features many different areas, including the Inner Yard, Stables, Guard Towers, Smith & Armory, Barracks, Guard Captain Quarters, Kitchen, Larder, Servant's Quarters, Cook's Quarters and Main Receiving Hall.

Part 2 will include the Dungeon and 2nd Floor/Ramparts.

How do I use this location?

This would be a great location for a wide variety of narrative purposes:

Rescue Mission - The party may need to rescue a prisoner from the dungeon of the Seatower that is important to their quest/adventure, requiring them to both discover a way to infiltrate the keep, access the dungeon, locate the prisoner and escape.

Quest Hub - This would be a great place to serve as a temporary headquarters for the party, while they assist an entity with multiple nautical quests.

Defense Point - For combat sequences, this would be a fun location to defend against marauding pirates, sea creatures or other similar opponents in a fun and interesting location.

Social Interactions - The party may need to speak with the commander of the Seatower and gain permission, resources or support for part of their adventure, whether it be a ship, soldiers or perhaps rights to sail particular waters.

I hope you enjoy the map and scene and can tell many great adventures!

Files