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Fortune tellers are one of those NPCs with which you can have some real fun as a GM. Using a fortune teller allows you to foreshadow events, provide hints and clues about the future or even muddy the water with vague warnings and red herrings. Fortune tellers—particularly eccentric ones with outre reputations can be great fun to use in a campaign. Behold: Urban Locale #15: Fortune Teller!

But that’s not all this week: most adventuring parties have an archer or two in the midst. It’s always handy to kill your enemy before they can close to stab, hack or bludgeon you to death. Thus, adventurers are often in need of bows and arrows. Behold: Urban Locale #16: Bowyer/Fletcher!

Planner Dressing Poll

Yesterday, I posted a poll about a potential new line—Planar Dressing. I’d love to know what you think. Please vote (and comment)

Where’s My Stuff?

By the time you read this, everyone at the $2 and up levels should have a message from me containing the special secret download codes for this week’s books. Drop them into your browser, and you should be good to go. If you have any problems, message me, and I’ll sort it out for you.

Thank You

As always, thank you for supporting Raging Swan Press. Your support is instrumental in keeping the lights at Global HQ, and I am tremendously grateful you are here reading this!

Finally, it should come as no surprise at all that Everything is Better with Tentacles (particularly fortune tellers who lurk in dismal basements making strange, terrifying predictions about their clients’ futures…)

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