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Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Druidic groves, haunted houses, rank sewers and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting the next adventure. This instalment of Alternate Dungeons presents loads of great details, hints and tips for a GM designing an adventure set in an abandoned temple. Designed to save a GM’s time while adding flavoursome details to bring the locale alive in the player’s minds, Alternate Dungeons: Abandoned Temple is an essential tool in any GM’s arsenal. Thanks very much for your support of Raging Swan Press. I much appreciate it, and I hope you enjoy Alternate Dungeons: Abandoned Temple.

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Alternate Dungeons: Abandoned Temple

The former home of a vile cult or a benign religion forced out of an area due to a calamity or political pressure, an abandoned temple still contains potent divine magic. Even located in the busiest of locales, an abandoned temple stands empty and unclaimed due to superstitions surrounding curses invoked by the departing [...]

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