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About this map

COMPATIBLE WITH BLENDER 3.6 AND NEWER

DO NOT LOAD THIS MODEL ON OLDER VERSIONS OR IT COULD NOT WORK PROPERLY.AND ABSOLUTELY DO NOT SAVE THIS MODEL ON AN OLDER BLENDER VERSION OR YOU'LL MOST LIKELY BREAK THE SHADERS.

Use the option mesh and select the "Item" tab on the view port (Press N to visualize) to use the map properties.

The crowds were made using the "procedural crowds" add-on. But you don't need to have this add-on installed since the crowds are created using low poly meshes and geometry nodes. The crowds are lighter that they would be duplicating or arraying models because of the geometry nodes makes them lighter but they would STILL use a considerable amount of resources when turned on.

So to avoid losing FPS on real time, it's recommended to turn them off in the view port during your workflow and just turn them On before rendering.

IF you see the crowd being turned into a white plane instead of actual people when you chose to show them, do not worry, just select the plane and go to Edit Mode then turn edit mode off again, that will bring the people back and fix this little "bug".

There are all sort of weapons taken from the game, the ring aprons are rigged

So are the Ropes and the Announce table.

There are some customized lights for entrances. Feel free to ignore or make a new set yourself

The ring area main lamps "base lamps" should be enough for cycles, yet the extra lamps work better for Eevee. Hide these "Eevee" lamps for cycles to reduce the rendering calculation time.

Append the main collection only to a new project if you must.

Includes:

  • Multiple weapons (some have broken variations like table and chair hidden in their collections) 
  • All weapons are rigged.
  • Match specific Props
  • Money in The bank (ladders are in the weapon collection)
  • Steel Cage (fully rigged)
  • Hell in the cell (Fully rigged)
  • Elimination Chamber Classic (Fully Rigged)

Features

  • The announce table is fully rigged so it can be animated as "breakable".
  • The ring mat itself is rigged in case you want to bother animating that.
  • The ring ropes are rigged using curves, you can select the bone control for each rope and move it around in their y axis to select from where you want it to move.
  • ring aprons (cloth) are fully rigged as well
  • you can manually add a video for the titantrons as an empty "texture" node for you to load the video to show on the titantron and other screens around the arena. (I recommend using a soundless video for better performance). Tip: Always make sure once you select a video it has the same frames as your project, let the start frame be 0 or whenever you want the video to start playing. Also check on the autorefresh option for it to properly play on the viewport.

Options property mesh for various options like:

  • Crowd density slider
  • Crowd hide/show box for different areas through the arena.
  • Different shows GFX selection options.

[MAP DOWNLOAD]

Files

Comments

Belethor’s Smut

Fantastic Stuff. Can't wait to use it!

robertman2

isn't it called the td garden now, not the fleet center

mokujinh

That's most likely the case, the files were named Fleet Center Arena though, which is probably when they "scanned" or got the building 3d model made xD

Anonymous

Yoo this is exactly what I was looking for the other day. Can't wait to use it!