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Finally, I'm back with some releases.

Nina is here, I put everything on hold to be able to finish this model, it's not 100% finished still needs some testing in actual animations, but first tests were succesful and the model feels optimized enough to be shared without any major Issue.

Still if you find any issue don't doubt reporting it to me.

I plan to add more outfits, including the two missing outfits from tekken 8 (alt casual and black leather biker suit) soon but until then this model is good to go!

ABOUT THIS MODEL

  • Auto rig pro armature

  • MustardUI Menu

  • Seven outfits

  • Three Hairstyles

  • Custom body detailed shader with Baked game textures

  • Custom Hair shader with original game textures

  • Original head model taken from the game mesh (not a daz wrap) Includes some rig features from her game model

  • Facial Expression pose gallery.

It's worth mentioning this model is more eevee friendly but should work just fine on cycles as I added cycles specific shaders to it too.

BEFORE USING PLEASE READ THESE FAQ

BLENDER VERSION REQUIRED TO USE THIS MODEL: 

This model is compatible with Blender 4.1 and newer versions, loading it in any of the previous version MAY NOT WORK.

DO NOT LOAD THIS MODEL IN BLENDER 3.6.5 OR OLDER, AND DO NOT SAVE IT USING BLENDER 3.6.5 OR OLDER, OR YOU'LL DAMAGE THE MODEL.

THIS MODEL REQUIRES

Rig-tools Add-on

A free version of the Autorig Pro tools shared by the devs to for animators and people who wish to pose using this rig. In order for the rig to work properly you MUST install this add-on (If you have the full version of Auto Rig Pro, or you've installed the blender 4.0 version of rig tools before using this model you no longer require to install it (unless the descrpition specifies to do so because of some require update). Install rig-tools like any add-on (go to preferences, add-ons, click on install and select the zip file containing the add-on, don't forget to press the check box to activate.) (Again, If you already own the full version of ARP you don't need to install this).

MUSTARD UI Add-on

Mustard's UI now functions as an Add-on. You will only require to install it (only once) using the links provided in the description, or on Mustard's Github: https://github.com/Mustard2/MustardUI/releases

How to install Add-ons?:

https://docs.blender.org/manual/en/latest/editors/preferences/addons.html#installing-add-ons

INSTRUCTIONS AND TROUBLESHOOTING:

  • Transition between outfits and hair stytles using the UI

  • Body shapes are linked between outfits and body with the UI

  • Makeup, skin properties linked to the UI

  • Simplify tool allows you to preview animations with better FPS (turn off for final render)

WHY YOU MUST USE THE UI MENU?:

Use the UI (user interface) Menu to hide and show outfit parts, don't do it manually unless you want to waste your time. The script automatically deactivates the armature modifiers of the meshes that are hidden using the menu outfits list. Meaning that if you manually show a previously hidden mesh in the viewport without using the menu the armature modifier will remain deactivated and the clothes won't move along the rig. Just use the menu (this is done to save memory while posing). IF you have any problems with the UI menu, check out Mustard's FAQ page (https://github.com/Mustard2/MustardUI/wiki/Users-FAQs)

TO VIEW THE UI MENU: 

Since the UI is no longer a script but a full Add-on, once you installed the add-on, just press "N" in the 3D viewport and look for the "MustardUI" tab on the right of your 3d viewport.

IF THE UI MENU IS MISSING AFTER APPENDIN THE MODEL:

(As per in the MustardUI FAQ page):Go to the 3d Viewport layout or any other workspace with the 3D viewport, click in the model's Armature/rig and the menu will be visible for you by pressing "N" to display the site tool bar where the UI should be an option.

MULTIPLE UI MENUS PER MODEL: 

(As per in the MustardUI FAQ page): after appending a model with the mustardUI menu, If you want to have a permanent view of the UI menu for a character even when you're not clicking in the rig, select the armature, go to "settings" in the UI menu and turn off the "viewport model selection" option. If you have two models with the UI then an option to select which character's menu will show up at the top of the UI.

GET FASTER PERFORMANCE AND FPS IN VIEWPORT: 

Use the "Simplify" Optimization tool in the UI Menu to speed up your animation FPS in the viewport, it just turns off most features that makes the models lag in the viewport, all at once, instead of having to manually do it mesh by mesh. REMEMBER TURN SIMPLIFY OFF BEFORE RENDERING, and make sure all the global properties for outfits and body are turned ON before rendering.(all can be done using the UI menu).

HOW TO USE THE RIG: 

This model uses an auto-rig pro rig. If you have questions about how to utilize the ARP rig and check out the Rig's creators FAQ for detailed explanations and to have some visual examples: http://www.lucky3d.fr/auto-rig-pro/doc/rig_behaviour_doc.html#rig-usage

WHERE ARE THE IK/FK OPTIONS AT: 

After clicking on the hand and head bone controls (in pose mode obviously), go to the "tool" tab in the outliner or in the "tool" side menu in the 3d viewport. There you can access to options like IK to FK, for the head, select the head bone and check the "Head follow" for the neck and torso posing. Also there are options for stretching limbs and pinning rotation for the knees and elbows etc. NOTE: (you MUST have the rig-tools OR the full version of ARP add-on installed for these options to be visible)

EXTRA FEATURES: 

The cross icon on top of the hand is for opening/closing posing for the fingers. To open the genitals click and scale the circle bellow the anus or vagina. The genitals also have extra weighted bones for detailed posing. All found in the genitals bone layers accessible throught he UI Menu. To open the mouth, select the jaw bone and move it down or up (don't rotate it on the X axis, just pose it down in it's Z axis). Activate the "Advanced" Bone Armature Layer to see more bone options for the Torso and limbs.

BEFORE SCULPTING:

As a general rule, turn off the all the modifiers (do not remove them) in the mesh you wish to work with, especially if they have the "FX" and "corrective smooth" modifiers activated for the viewport.

MORE DETAIL: 

If you want to see better detail for muscle shapekeys, turn smooth corrective off. You can also improve muscle and body detail using the normal strength slider in the Menu.

MISSING TEXTURES? How to properly load the model: 

Save the blend file in the same folder you chose to extract the "textures.7z" file. THEN open blend file after you extracted the textures, if you still managed to get missing textures, go to "File>External Data>Find Missing Files", then select the textures folder, and save. Use 7zip to extract the textures to avoid any issues. (windows default extractor is trash and will give you problems) If you got missing textures (pink) check out this tutorial: https://www.youtube.com/watch?v=rWrj3jud0w8 If you still got missing textures it's most likely your zip file containing the textures got damaged during the download process and some texture files were damaged, try downloading again.

FACE POSE GALLERY: 

If you append the model to a new project, don't forget to also append the "actions" in the actions folder. Chose the facial expressions actions so they'll also show in your new project. (Animation: Pose Library add-on must be turned on, it is by default in blender, make sure you didn't check it off for some reason).

MORE DETAIL: 

If you want to see better detail for muscle shapekeys, turn smooth corrective off or use the . You can also improve muscle and body detail using the normal strength slider in the Menu. Or alternatively, use the bind cords method to preserve the custom body shape you will use to have as much detail as you want while still using the modifier (Do this in the rest pose if possible.

BLACK HAIR ARTIFACTS IN CYCLES: 

For models that have high detailed Hair meshes, use about 28 transparency or higher samples in cycles to avoid black artifacts, the more transparency samples the better.

If you have a question that's not answered above, or you bug to report, don't doubt on contacting me.

Happy posing!

[Rig tools] (blender 4.1)

[Model download]

Files

Comments

jvfemdom

Awesome!! Do you plan on making reina at any point?

mokujinh

After I finish Xiaoyu who along NIna won the last poll, I will make another poll for the next Tekken girl I'll work on :)

Or Not

The wait felt eternal... thanks for this (there seems to be something up with her wedding earrings by the way https://i.postimg.cc/5t9M44js/Screenshot-2024-10-17-002032.png)

mokujinh

ah, forgot to change the vertex Head group in the mesh to "head.x", that should solve the issue, I fixed it and re-uploaded the file anyway in case you just want to download it again. Thanks for letting me know :)

Or Not

Also, though it's not a huge deal, there seems to be something up with the compositor when trying to render (not sure if it's because I used Cycles or not) https://i.postimg.cc/4dSP0gYL/Screenshot-2024-10-17-013033.png

mokujinh

Interesting, apparently some nodes changed in blender 4.2 and they're straight out missing, turning off the compositor should fix it.