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The newest version of Tifa I made, started as an update of my older model turned out to become an entire new model, Includes all her adult outfits from FFVII Remake, some outfits from Ever Crisis and two classic outfits from Dissidia and her older dress adapted to her adult version. Custom Hachi girl (honey bee inn) outfit also included. I will add some Rebirth Outfits and hairstyles when they're available to rip.

This model features: 

  • Directly ripped outfits

  • Default body shape matching the original model (based on her mature dress original mesh)

  • Canon height

  • Baked normal, specular textures taken from multiple available official Tifa models

  • Two face shapes based on her two different models available in remake and Crisis Core

  • Recovered cropped meshes like cropped tops and stockings by baking and mixing original outfit parts with new meshes.

  • Probably my most advanced model so far, the hair shader (works best with EEVEE), particularly came out very well in my opinion. It requires Blender 4.1 and is compatible (tested) with Blender 4.2 and hopefully newer as well.

BEFORE USING PLEASE READ THESE FAQ

BLENDER VERSION REQUIRED TO USE THIS MODEL: 

This model is compatible with Blender 4.1 and newer versions, loading it in any of the previous version MAY NOT WORK.

DO NOT LOAD THIS MODEL IN BLENDER 3.6.5 OR OLDER, AND DO NOT SAVE IT USING BLENDER 3.6.5 OR OLDER, OR YOU'LL DAMAGE THE MODEL.

THIS MODEL REQUIRES

Rig-tools Add-on

A free version of the Autorig Pro tools shared by the devs to for animators and people who wish to pose using this rig. In order for the rig to work properly you MUST install this add-on (If you have the full version of Auto Rig Pro, or you've installed the blender 4.0 version of rig tools before using this model you no longer require to install it (unless the descrpition specifies to do so because of some require update). Install rig-tools like any add-on (go to preferences, add-ons, click on install and select the zip file containing the add-on, don't forget to press the check box to activate.) (Again, If you already own the full version of ARP you don't need to install this).

MUSTARD UI Add-on

Mustard's UI now functions as an Add-on. You will only require to install it (only once) using the links provided in the description, or on Mustard's Github: https://github.com/Mustard2/MustardUI/releases

How to install Add-ons?:

https://docs.blender.org/manual/en/latest/editors/preferences/addons.html#installing-add-ons

INSTRUCTIONS AND TROUBLESHOOTING:

  • Transition between outfits and hair stytles using the UI

  • Body shapes are linked between outfits and body with the UI

  • Makeup, skin properties linked to the UI

  • Simplify tool allows you to preview animations with better FPS (turn off for final render)

WHY YOU MUST USE THE UI MENU?:

Use the UI (user interface) Menu to hide and show outfit parts, don't do it manually unless you want to waste your time. The script automatically deactivates the armature modifiers of the meshes that are hidden using the menu outfits list. Meaning that if you manually show a previously hidden mesh in the viewport without using the menu the armature modifier will remain deactivated and the clothes won't move along the rig. Just use the menu (this is done to save memory while posing). IF you have any problems with the UI menu, check out Mustard's FAQ page (https://github.com/Mustard2/MustardUI/wiki/Users-FAQs)

TO VIEW THE UI MENU: 

Since the UI is no longer a script but a full Add-on, once you installed the add-on, just press "N" in the 3D viewport and look for the "MustardUI" tab on the right of your 3d viewport.

IF THE UI MENU IS MISSING AFTER APPENDIN THE MODEL:

(As per in the MustardUI FAQ page):Go to the 3d Viewport layout or any other workspace with the 3D viewport, click in the model's Armature/rig and the menu will be visible for you by pressing "N" to display the site tool bar where the UI should be an option.

MULTIPLE UI MENUS PER MODEL: 

(As per in the MustardUI FAQ page): after appending a model with the mustardUI menu, If you want to have a permanent view of the UI menu for a character even when you're not clicking in the rig, select the armature, go to "settings" in the UI menu and turn off the "viewport model selection" option. If you have two models with the UI then an option to select which character's menu will show up at the top of the UI.

GET FASTER PERFORMANCE AND FPS IN VIEWPORT: 

Use the "Simplify" Optimization tool in the UI Menu to speed up your animation FPS in the viewport, it just turns off most features that makes the models lag in the viewport, all at once, instead of having to manually do it mesh by mesh. REMEMBER TURN SIMPLIFY OFF BEFORE RENDERING, and make sure all the global properties for outfits and body are turned ON before rendering.(all can be done using the UI menu).

HOW TO USE THE RIG: 

This model uses an auto-rig pro rig. If you have questions about how to utilize the ARP rig and check out the Rig's creators FAQ for detailed explanations and to have some visual examples: http://www.lucky3d.fr/auto-rig-pro/doc/rig_behaviour_doc.html#rig-usage

WHERE ARE THE IK/FK OPTIONS AT: 

After clicking on the hand and head bone controls (in pose mode obviously), go to the "tool" tab in the outliner or in the "tool" side menu in the 3d viewport. There you can access to options like IK to FK, for the head, select the head bone and check the "Head follow" for the neck and torso posing. Also there are options for stretching limbs and pinning rotation for the knees and elbows etc. NOTE: (you MUST have the rig-tools OR the full version of ARP add-on installed for these options to be visible)

EXTRA FEATURES: 

The cross icon on top of the hand is for opening/closing posing for the fingers. To open the genitals click and scale the circle bellow the anus or vagina. The genitals also have extra weighted bones for detailed posing. All found in the genitals bone layers accessible throught he UI Menu. To open the mouth, select the jaw bone and move it down or up (don't rotate it on the X axis, just pose it down in it's Z axis). Activate the "Advanced" Bone Armature Layer to see more bone options for the Torso and limbs.

BEFORE SCULPTING:

As a general rule, turn off the all the modifiers (do not remove them) in the mesh you wish to work with, especially if they have the "FX" and "corrective smooth" modifiers activated for the viewport.

MORE DETAIL: 

If you want to see better detail for muscle shapekeys, turn smooth corrective off. You can also improve muscle and body detail using the normal strength slider in the Menu.

MISSING TEXTURES? How to properly load the model: 

Save the blend file in the same folder you chose to extract the "textures.7z" file. THEN open blend file after you extracted the textures, if you still managed to get missing textures, go to "File>External Data>Find Missing Files", then select the textures folder, and save. Use 7zip to extract the textures to avoid any issues. (windows default extractor is trash and will give you problems) If you got missing textures (pink) check out this tutorial: https://www.youtube.com/watch?v=rWrj3jud0w8 If you still got missing textures it's most likely your zip file containing the textures got damaged during the download process and some texture files were damaged, try downloading again.

FACE POSE GALLERY: 

If you append the model to a new project, don't forget to also append the "actions" in the actions folder. Chose the facial expressions actions so they'll also show in your new project. (Animation: Pose Library add-on must be turned on, it is by default in blender, make sure you didn't check it off for some reason).

MORE DETAIL: 

If you want to see better detail for muscle shapekeys, turn smooth corrective off. You can also improve muscle and body detail using the normal strength slider in the Menu.

BLACK HAIR ARTIFACTS IN CYCLES: 

For models that have high detailed Hair meshes, use about 28 transparency or higher samples in cycles to avoid black artifacts, the more transparency samples the better.

If you have a question that's not answered above, or you bug to report, don't doubt on contacting me.

Happy Posing!

Mokujinh.

CHANGELOG

Early access beta release

Quick fix update

  • Fixed Classic outfit sleeves shapekeys

  • Fixed all outfits Voluptuous and big breasts shapekeys

  • Added mask modifier to hide bikini bra parts when the shirt is on (automatically turns on when using the UI)

[Rig tools] (blender 4.1)

[Model download]

Files

Comments

Son Umbasa

Let's fukkin gooooo

AlexK1998

The lifeguard outfit seems to be missing its textures in the folders

mokujinh

all textures are there, I downloaded the files again myself to test it, all is there. make sure you saved the texture folder in the same folder as the blend file. If not follow the missing textures tutorial in the description above. If they're really missing you may got a damaged zip file then just download it again, because I 100% sure you, they are there.

Ethanix

Amazing, Love the model, so packed and it still performs great in viewport! I was playing with the classic outfit in 4.2 and it looks like the voluptuous lower shapekey is having a negative effect on the classic arm sleeve. just disabling the shapekey fixed it for me.

mokujinh

Interesting, will update that. Sometimes assigning the drivers can get mixed up since it's a repetitive process doing it one by one hehe. Thanks or letting me know!

Ethanix

Yup totally get it haha, I appreciate the time you put into releasing an updated model for us!