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Hi everyone.  
Here with my usual weekly update on "Ciri Trainer" development.  

Good and bad news, this time...And ironically, it's two sides of the same coin: 
  • [Bad] I couldn't fit all of what has been done in the above screenshot because... :(
  • [Good]...A LOT was done! :D

You would excuse me for repeating myself week after week, but I'm glad with the overall progress, so far.

That's because the first two months of work on a new project (depending on its size, of course) usually are the most tedious, time consuming and tiring ones: "setting up the stage" consists into a bunch of one-time tasks you prolly won't be touching/refactoring again until the game it's completed: core code, main graphic interface, main characters, items...It's the backbone of the whole project, so I'm glad we got past this stage in such a timely manner.
Anyway, let's go through a little recap of last week/next week schedule:

  • Last week I've been wrapping a fully working Vesemir doll + the usual s**tload of expressions that comes with our dolls setup. 
  • Managed to wrap an intro and refactored items logic:   

Other than this, we've been working on a dozen "minor" fixes not worth mentioning but worth...fixing, of course.
So what's on my plate for next week?

Well, that's an easy one: KINKY STUFF (CGs ^^)!!!

Might even livestream, so make sure you subscribe to my Picarto.TV channel in case you wanna join and have a little chat together. :)

That's all for now, I guess:

THANKS for your support and see you in 7 days! ^^

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