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https://www.youtube.com/watch?v=TxYVMw94FXE

I saw this tutorial a day ago and was immediately inspired to try replicating it myself using all procedural textures. At the moment my one issue is with a bunch of sharp edges causing little squares appearing as black diagonal boxes, planning on investigating that further. I used a fitting HDRI and am happy with the scene I got overall! For those interested I attached a few shots of my setup.

Since I just finished furring the Vega model... by which I mean adding fur particles obviously... I decided to make a new setup for a render or short animation in the process. Included a momentary preview you can use as a wallpaper and such! This should make do as I prepare a new render for the 1st of April which I'm certain is going to be as normal as ever and stuff.

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