This is very specific (Patreon)
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From time to time I test the accuracy and lights on this.
It's been a challenge for making it look "ok". This is not the last state, but was one of the camera/light angles that made it look worst on a "thing" I've been editing since a long time.
Last time I went straight 2 hours for editing the mesh for making it look "seamless" - something I faked with Photoshop a couple of times.
As you can see, depending on the light/camera position, the shader betrays me and show volume that don't exist...
It is what it is. I can't do a POV growth scene depending on the light, I have adjustments to do before the day comes.