Cheat Engine 7.4.2 (Patreon)
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Here is another in-between version of CE
This is hopefully the last one until the public CE7.5 (depending on the bugs found in this version)
from 7.4.1-7.4.2:
Changes:
- ipt: Added intel process trace feature provided by microsoft. (Intel only)
- ceserver: Improve the modulelist fetch speed, more stable
- ceserver: option to disconnect from closed ceservers
- ceserver: the discovery list is now also a history list
- ceserver: implement injection on arm64 as well
- ceserver: also gets the fpu registers now
- mac: Ceserver connect support
- assembler x86_64: prefer mov rax,[rip+xxx] over mov rax,[imm64]
- disasembler x86_64: switch from r#l to r#b because why not
- mono: the dll now has a versioncheck so that you don't accidentally mix monodatacollector dll's
- mono: deal with situations where there is no mainform
- mono/.net: the methodlist is now sorted by name
- better arm disassmbler and assembler
- better arm64 disassmbler and assembler
- the scanregions can be saved/loaded upon close/start ce (seperate option in settings)
- added an option to skip loading .PDB files
- a lot more functions are exposed to newstate threads
- added ranges scans to groupscan
- freeze+allow increase/decrease now also looks if the value is signed
- trainers: Forms and controls now scale based on DPI
- changing record showassigned/showashex now also applies to other selected entries
- texttraces now don't save as .cetrace but as .txt now
- ccode: #include now searches table files for files there as well
- ccode: the internal symbolhandler can now deal with stdcalled function symbols
- lua: added ImageIndex property to TTreeNode
- lua: added OnValuechanged and OnValueChangedByUser callbacks to MemoryRecord objects
- lua: added getOpenedFileSize()
- lua: added onHelpEvent callback
- lua: added releaseDebugFiles()
- lua: added enumRegisteredSymbolLists() and enumRegisteredSymbols()
- lua: added getBitmap method to ImageList objects
Fixes:
- VEH debug: Fixed the potential of invalid handles being used
- Kernelmode debug anmd VEH debug: Fixed setting context on non suspended threads
- fixed the lua_pcallk delegate in the c# plugin example
- fixed speedhack on wine 7.0
- fixed high dpi issue of structure dissect on first view
- fixed high dpi issue on find what access/writes dialogs
- restored the anchor editor (was gone in 7.4.1)
- fixed .net info instance lookup issue
- fixed customtypes getting marked as string (bug introduced in 7.4.1)
- fixed runcommand
- fixed modalforms from losing their text color internally (bug introduced in 7.4.1)
- mac: fixed some progressbars not properly updating
If you're having trouble loading this on your Mac, then try signing it yourself using the following command:
sudo codesign --force --deep --sign - CheatEngine742.app
Please report bugs and give suggestions on what to improve and add so next version can be even better.
As always: Please ask questions, it helps me understand what can be improved/explained better, report bugs, and most importantly, give feedback on what you think could be improved or added to Cheat Engine.
I can often be reached on the CE Discord (that every Patreon member can access) , the CE forum and the CE github, and of course here in the comment section
Happy modding!
Oktober 4 2022:
- Fixed VEH debug issue which ended up crashing the debugged application
- Fixed the structure dissect showing the wrong address when using find out what addresses this code accesses
- Added a notification when nearby alloc fails