Cheat Engine 7.4 Release (Patreon)
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Happy 2022. To start of this year good here's the official release of Cheat Engine 7.4
If you've been a Patreon member here you've probably seen 7.3.1 and 7.3.2 so a lot of stuff you may have already seen, but there's still a few new things in this.
In a few days this version will become the official build non Patreon members will download as well, so you can now share your tables with them as well. (The Patreon installer version will of course still be third party advertiser free)
Please reports bugs and give suggestions to improve Cheat Engine.
Additions and changes:
- AA templates now generate 14 byte jmp scripts when holding down ctrl
- Foundcode dialog: Replace now toggles between nop and original. Also prevents duplicates
- improved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to move
- laststate isn't saved in tables anymore (unless ctrl is down)
- added some space for dbvm functions so it's less likely to click them
- you can now manually delete saved results
- debugger attach timeout window will now show the status on some debugger interfaces
- modules for 64-bit in 32-bit targets are more clearly marked as such
- mono will not try to re-attach after a disconnect
- lua: fixed copyMemory mode 2
from 7.3.1-7.3.2:
- structure dissect watch for changes now also shows you when something has changed inbetween
- added hints to how the pointer wildcard works
- created an alternate named CE version that runs without admin (not an UCE, do not think it is one, you will be disappointed)
- the replace button in foundcode dialog now supports multiselect
- You can now also change values of groupscan scan results directly in the foundlist
- lua's openProcess command now won't deactivate all entries when previously no process was selected
- you can now edit instructions with a breakpoint on them
- added linux ABI c-compiler dll's
- by default mono now releases the .net thread
from 7.3.2-7.4:
- added shortcut to add this address to addresslist in hexview (ctrl+numPlus)
- goto address popup now centers on the memview window, instead of screen center
- you can now change the font of the tracer tree
- added isRep to the lua LastDisassemblerData field. And stepover now steps over rep instructions
- break and trace: Added 'stay within module' option
- added custom alignment option to the hexviewer section of the memoryviewer
Fixes:
- fixed loading back highligter config for auto assembler windows
- .netinfo: fix field searching
- fixed disassembler issues/memory corruption when closing a secondary memoryview window
- fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address
- fixed auto attach not stopping the process flash
- mono is less likely to disconnect when dissecting an invalid memory address
- fixed checkbox and radiobutton not sizing properly in dark mode
- foundlist: display type override also afffects the saved columns
- foundlist: new scan now alsdo clears the saved results
- processlist: Fixed the highlighted color process entries in light mode
- fixed compare to first scan hotkey
- fixed handling of broken/empty language folders
- fixed network modulesize lookup. (needs a new ceserver build as well)
- fixed position saving for the foundcode dialog
- fixed lua errors not giving a proper errormessage
- fixed {$c} and {$ccode} for the 32-bit CE build
- fixed logging of writes to ignore the addresslist freezing(Skyrimfus)
- fixed dealing with -0.0f in c/ccode blocks
- fixed memscan on the last block of readable memory
- fixed dealing with the proper way of namespace.classname:modulename formatting. (Supports both formats)
- fixed error when using freeze by thread with a very small interval
- fixed {$ccode} and {$luacode} when not giving any parameters
- fixed some include files erroring out when used
from 7.3.1-7.3.2:
- network ceserver/linux: Fixed wpm corrupting the memory
- fixed the elf symbol parser
- fixed speedhack on linux
- il2cpp now has a progressbar
- fixed handling some newer il2cpp games
- fixed vmin assembling
- fixed the ceshare color (bug introduced in 7.3.1)
- fixed freezing when entering the wrong ceserver details
- fixed deleting groupscan entries from the scan
- fixed pointerscan not loading results when in a path with non-ascii characters
- fixed the standalone trainer maker giving an error about duplicate entries
from 7.3.2-7.4:
- lua: fixed readByte signextending when it shouldn't
- Fixed mono not injecting if you didn't have the visual studio debug dlls (introduced in 7.3.2
- fix changeregonbp where it only changed xmm0
- window position saving of "find what addresses this code accesses" should be more predictable
- fixed saving of some color preferences in hexview, and added the fadecolor
- fix AA createThreadAndWait not working in a standalone script
- improved stability of mono
- fixed break and trace ignore flag causing an stop instead of ignore on 64 bit targets
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And for people wondering what "Runtime Modifier" is:
It's an 'alternate' to Cheat Engine for people that don't like to cheat, but do like to mod the games. Instead of Cheat Tables, you use "Code Tables" which coincidentally are 100% compatible with Cheat Tables, and there's no speed hack, but speed modifier instead, to manipulate the speed of a game. It doesn't run with admin rights by default so should keep overprotective parents happy (It's for windows only at the moment)
And since this is asked each time: CheatEngine74ForMac.zip is for MacOS, CheatEngine74P.exe is for windows, and RuntimeModifier74P.exe is also for windows.
Also check out this page the next few weeks. If major issues show up that the beta testers might have missed I will likely update this page with patched versions.
Log:
01/03/2021 9:01 - Fixed the mac build. (The new one got hidden inside the previous one)
01/03/2021 9:06 - Fixed the version name of the runtimemodifier
01/03/2021 9:13 - Fixed the version name of Cheat Engine
01/12/2022 - Fixed referencing rsp in ccode and luacode and fixed unregistersymbol not unregistering when in enable
Anyhow, enjoy this new version and expect many more updates this year. (Feel free to ask me anything here or on discord)