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A quick blockout was done for the body, which was then brought into Zbrush to add details onto! I generally like to build the blockout over the skeleton I'm working from, that way I won't have to have headaches down the line with things not lining up right. Then, I'll subdivide, use zremesh when needed, and start to sculpt. From here, I'll build my new game-res mesh via retopology.

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