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Before anything, sorry for all the text, I always try to keep my tutorias as compact as possible but for this I couldn't think of a way of explaining all that without lots of text.

If you want to resize your pixel art you are in for a rough ride, this is one of the most annoying things about this art style. Most of the automatic tools do a really bad job and you will need, almost invariably, to redraw most of it.

My favorite one is RotSprite, included with Aseprite. It makes everything much smoother and easier to work with.

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Matej 'Retro' Jan

Wall of text is great and the examples are just stellar! By coincidence I also came across this research paper yesterday: <a href="http://cgv.cs.nthu.edu.tw/projects/Recreational_Graphics/PixelLineAnim" rel="nofollow noopener" target="_blank">http://cgv.cs.nthu.edu.tw/projects/Recreational_Graphics/PixelLineAnim</a> Seems to be good for keeping the lineart clean. Haven't seen it implemented anywhere yet though.

Anonymous

Great tutorial :). I wish to pick up your brain on a question though. Say you are working on your own game in your garage, and so there isn't any rule to what you can or can't do. You just want to have something good looking but also realistic in terms of amount of work for one person. How do you go about choosing a resolution ? I found it pretty hard, I always want to draw big to include all the nice details, but then when I draw something bigger, I always find myself "constrained" by those limits and wonder if I shouldnt increase the res again... very annoying feeling. Anyway, what's your approach to this ?

saint11

Wow this paper is reeeally interesting! I need using this thing soon :D

saint11

I don't think there's an easy answer to that, but my method usually is trying to find the lowest possible resolution where I can fit the "necessary" amount of details for the main character or some other important sprite, and then keep consistency. The feeling of wanting to increase the resolution is always constant for me, I think it just means you are pushing the resolution to the limit, which is a good thing.