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Poll

Book Mechanics Poll

  • Interacting with a bookshelf through dialogue 159
  • Interacting with a bookshelf through the inventory container 43
  • 2022-12-20
  • 202 votes
{'title': 'Book Mechanics Poll', 'choices': [{'text': 'Interacting with a bookshelf through dialogue', 'votes': 159}, {'text': 'Interacting with a bookshelf through the inventory container', 'votes': 43}], 'closes_at': None, 'created_at': datetime.datetime(2022, 12, 20, 8, 12, 59, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 202}

Content

✨Poll time!✨

We were thinking of how to implement book-reading mechanics and have come up with 2 options. Please, help us choose!

1. Interacting with a bookshelf through dialogue: 

+ Pros:
- Faster to use
- Ability to have random (including sexy) events while reading a book 

- Cons:
- You can't take/return books from shelves  

2. Interacting with a bookshelf through the inventory container: 

+ Pros:
- You can take a book with you and read it anytime
- You can put books back anytime 

- Cons:
- Less comfortable (take book -> close storage -> read)


Maybe you have other ideas and suggestions? Leave them in the comments! 

Comments

Followfocus

So - you'd be tethered to the bookcase for all book related events? I know you chose that inventory system, but why let that limit you? I agree with Phoenix on the challenge to build scenes wherever, but you're going to have to build sequences, blueprints and animations for reading events anyway - why not have the option to read a book at the desk, on the bed, at a gravestone, etc. This also opens up combos (a particular book read at the desk boosts int; a particular book opened in the basement triggers a sexy event, etc.) I don't see the inventory system as a hindrance - as long as there are sufficient prompts (story or otherwise) for how to use the object in the inventory. Edit: After thinking about this more - I can see a possibility that having the book in your inventory would open up a dialogue for its use at another location - giving you a dialogue option without interacting with the book in the inventory, but opening up the use of a book in other locations, yet controlling where that book can be used.

Deluded

Good idea about having unique books in other places like desk, nightstand, we actually already have a notebook in brother's room ;)

Followfocus

To be clear, the game mechanic I have in mind is: if you have the book object in the inventory, it enables an additional dialogue and associated event in certain locations. The user experience would be to pick up the book and place it in their inventory because "using" the book at that location doesn't make sense. The player would take the book to a "use" location - such as a desk - and then can "use" the book via a dialogue choice. Here's an example: Alisa discovers a really old looking book in an abandoned house. She puts it in her inventory and goes about her day. Later, she's in her bedroom and goes to her desk. She can now "interact" with the book (because it is in her inventory) via a dialogue at her desk. She discovers it's filled with arcane symbols. If she has a high purity score, she gets a feeling she shouldn't look at this book anymore and hides it.(removes from inventory - maybe by placing it in a bookshelf.) If she has a high lewd score, she gets a feeling she should take the book to the basement and try to read it again. The player then goes to the basement with the book in inventory, then gets a dialog option by clicking a target in the basement, triggering a sexy event. It looks like you already have a similar mechanic in the game that triggers dialogue events based on whether an item is equipped - such as when talking with the brother on the porch missing a certain item. (trying not to spoil story events here)