Weekly Roundup 71 - 09/07/2021 - Artwork for "Game Over" Screen (Patreon)
Content
Hi Everyone!
This week I got a little bit of artwork to show off so lets get into it!
1: What's New:
So this week I got started on doing the artwork for a feature that's been requested a bit since the demo released, which is a proper "Game Over" screen.
So this screen will occur when the player character has run out of Willpower in the dungeon. It will run on a looped animation and from there the player can choose what do to next.
Variation:
Of course it would be boring if it was just the same thing happening every-time. So what I'm doing is creating multiple pieces of bondage, devices, expressions, and other details that can make for different animated game overs.
Some involve defiant bondage, in some she's overstimulated by pleasure, in others she's tickle tortured.
By making multiple assets and therefore making multiple different Game Overs it will add some variety to the situation.
This sort of "Swap out the pieces" setup is a good compromise as well in not needing to create a custom game-over image for every type of encounter or situation. Which would have me spend months making game-over art in the long run which isn't desirable. There's other things needing to be worked on. Hahah.
As an aside, making Unity-Engine friendly animated artwork is actually a lot more time intensive then just making flat static images. You do a lot of additional work in making such each "Layer" is self contained, clean, and compatible with the other layers. In a way you're making more of a puppet then anything else.
2: What's Next:
Next week will be taking his multi-asset Game Over art file and getting it into Unity, rigging it to animation bones and then creating some custom Game Overs in-game.
Then of course typing this to when the player hits zero willpower.
What do you think? :D
- Caroo