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DOWNLOAD HERE - Or download from the Attachments in this post.


Hi Everyone! :D

It's near the end of May and here's a fresh new tech demo of the Dungeon RPG Project. 

Most of the work that went in this month was to elaborate on the many features seen in the prior build. And of course to add in more kink. :3



What's in this new build:

- Enemies Attack

- Players can defeat enemies and choose to either redeem or punish them.

- Moving to the beat charges up the players attack.

- Rhythm Gameplay is present. Albeit not yet refined.

- When prisoners are freed they unlock "Loot Canisters" next to them. Allowing the player to replenish Stamina and WIllpower

- Player avatar has emotive states that reacts to your actions.


We're about 60-70% complete to calling the game a playable demo build. I think one more month will get in the rest to make a promotional demo. Including:

  • Traps that require an escaping action to defeat.
  • Player character peril states.
  • Dungeon Floor Entrances and Exits.
  • More dynamic music.
  • Some other little flourishes in the dungeon.

Feedback is welcome!


DOWNLOAD HERE - Or download from the Attachments in this post.

Requirements & How to Install:

  • Playable on a PC using a Windows OS.
  • The game will boot up full screen and set to your monitors native resolution.

To Install It:

  • Download the zip file
  • You MUST unzip all the contents of the zipfile to any folder. The game cannot run from inside the zipped file.
  • Windows can unzip it by itself. You don't need to download any third party software like WINRAR.
  • You can run the demo by entering the unzipped folder and double clicking on the file named: Kinky Dungeon Project

Common Install Issues:

  • If you don't unzip the contents of the folder, you can't play the game.
  • If the game opens and then closes without a screen showing, that's typically a graphic driver issue, update your graphics cards drivers and restart your pc.
  • Unity games don't like being placed in folders deeply nested in multiple folders. This is due to long file directory names messing with Unity. 3-5 folders deep is fine. More and it gets wonky.

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