Weekly Roundup 11 - 15/05/20 - Dialogue, Animations and Over-stimulation (Patreon)
Content
Hi everybody!
A lot of work got done this week with a focus on dialogue, its associated systems, and animations. As well as a new over-stimulation feature that compliments the gameplay. To get into the details...
1: This Weeks Progress
Lets start with the Dialogue. It's had a big pass done on it and now each of the games six session intros and outros (Win States) has it's own lines of dialogue.
It plots the narrative from Tessa starting as a shy ticklee to a very engaged ticklee.
And along with this dialogue comes custom animations:
All the dialogue is in. But the Animations are time intensive so it'll take some more time to create every intro and outro animation.
As you can see the tools and gear UI has been improved as well to not appear until it's ok to do so.
In addition to intros and outros, we also have dialogue reactions now for all tools and gear in the game.
In all there's now well over 100 lines of unique dialogue. Some of that repeats (Like laughter) and some of it is unique.
I've also redesigned and cleaned up the text delivery. Now the text boxes cascade one after the other much cleaner then they previously did!
Over-stimulation and Recovery Systems
Another piece I got in this week was the first pass of a over-stimulation feature.
Every tool you use will have its own ability to cause over-stimulation. If over-stimulation reaches maximum then Tessa can't take anymore for a few seconds. Which drains the arousal as she has to recover.
It's not a fail state. Ticklish Tessa won't have failure states. But it's a soft punishment for overusing a tool and not paying attention.
There are three intensities of overstim and recovery. Each taking longer then the last. Depending on where the overstim is when you stop using the tool or are stopped by Tessa herself.
2: Gameplay Video
There's a 1:34 min video this week which shows the majority of the work that was done this week! go Check it out!
3: What's Next: Animations and Tools
There's still a lot of animation work that needs to be done to get all the Session Intros and Win states done. Animations are purely time intensive so I need to work away at them.
I also want to focus in on the tools again to improve their gameplay experience.
Thank you all for your support!
A new build should be coming in 1-2 weeks. At the very least before the end of the month!
- Caroo