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i did figure out today how to render out nice clean normal maps. 3ds max isnt really great with baking out normal maps, so i never really looked into it. but since its a must have in daz, i really wanted to know how to get proper normal maps. 

now we can have nice seams, stitching, and all kind of other small details

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stoperArt

Nice. This would really help. Having the garments with good UVs and textures will help a lot in general.

saphirenishi

yeah, you can have a bad mesh, but with good texturing and lighting, everything looks good