Progress Info + some info on RPO/WHW fertility revamp (Patreon)
Content
Hello everyone,
Some info today - sorry for taking a while longer than expected, I am ending up doing more than expected haha. I am completely revamping the fertility system. I didn't expect to do that before v3, but turns out that to do miscarriages quite the way I want to, I need to do it now.
1. In addition to the different levels of potential health risk of a pregnancy, auto assignment of fertility levels within ranges per sim based on age, and the auto diminishing of fertility upon getting older (both of these are optional), now you will also be able to set fertility by the exact percent, and not in 10% brackets. For those who use my Cyclical fertility option - this now will be going up and down from the baseline of the individual sim, therefore being also specific to each sim. Oh, also! The impregnators will also be able to have varying degrees of fertility (albeit simpler-made for now, with not a 100 choices but 5 levels at the moment) and that will be taken into account also when trying to cause a pregnancy. This will of course be expanded when I work on v3 and adding fertility problems and diagnosis etc etc.
This is as realistic as I can make it I think! I hope you will like it. This will open room for more fertility additions to come such as fertility changes due to life stuff etc etc and we are going towards a more dynamic system - but right now I'm just setting the bases as miscarriages is the focus. My hopes are for much more to come with these fertility things and the health aspects of pregnancy - but when the time comes. Lots of other gameplay elements to also make in the meantime.
2. In addition to fertility revamp and miscarriages and riskiness of pregnancy, I am also adding in two little features of pregnancy-related family gameplay that have been very highly requested. I am doing those now because they require me to add to certain old files that I also need to revisit for the miscarriage stuff, so it is easier to change them only once and not twice. These are little things as you will see, but since they were so often requested, I hope you will like them (yes I am being mysterious eheh).
3. Last but not least - for the miscarriages, the biggest thing that I still have to do is triggering a chance of miscarriage upon certain situations or events, but most of everything else is done. After that is done and the fertility revamp finished, I will be ready to put the beta in my game, witness all the things that work, don't work or were done wrong, fix them up, send to testing, and release. :)
I am hoping to finish the fertility revamp tomorrow. From there, one more day should hopefully be it to have all the miscarriage stuff and start 'debugging' it.
I'm excited about all this and especially about being able to take the time I need to do this well. I have been feeling under a rush constantly for most of my modding time, but as of now I am trying to just give myself the time I need to make the thing I'm trying to make, because I think the clarity of mind and quality or reach of what I can achieve is higher this way. I still feel bad about delaying but I hope you see the advantage as well in the coming results.
Thanks again so much for being here. Every day I feel grateful for this, I think about it every day quite literally, how humbled and thankful I am for every single one of you that ever thought my mods deserved the support and that enable me to continue modding and provide for myself and my remaining pet. I want to show you my gratitude by keeping making content, and doing my best to make it good content that you can enjoy in your game and stories. Thank you for your trust.
Best wishes to you and yours, stay warm and safe if you can,
Lumpinou