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Fun thing about rigs is I can smoothen them out, add more frames, see how it all animates. :D.

So I've done two different versions of this already and as the variations in design are almost entirely in the face, I thought I'd do a more detailed face morph this time, from the shoulders up. Its something I feel inspired to do quite often, but you know me and worrying abotu doing anything different.

So ya, no big belly this time, but this is gonna have more than five phases to make up for it - and if I can pull it off it will be more of an animation! (with a five frame sequence of course)

...if I can pull it off!

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