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In response to my belief that external Itch.io traffic is weighted more highly than internal traffic, I'm going to implement a redemption code system into Hex and Succubus Stories. I will place redemption codes on each game's Itch page, as well as occasionally releasing new codes on Discord and Patreon. Most of these codes will have expiration dates, and when old codes are phased out, new ones will be introduced, to create a tiny little bit of FOMO. For now, mostly what you'll get in both games is nothing too groundbreaking, just potions, money, and stuff like that. I don't intend for this system to compete with the offering box in terms of cheat-ness, for example.

I want to see if I can use a system like this to drive a bit of traffic to places where I need it to go. For example, if you get the game on F95Zone, I want to still give you a reason to go look at my Itch.io page. And hey, maybe while you're there you can leave a comment or a rating. Even if it doesn't work out as a way to help us climb back up the Itch.io rankings, I still will probably keep it as a fun thing. 

A few patches ago, I gave out some potions in Succubus Stories. The way that worked is if you loaded a save with a version number that was lower than the current version number, you got some goodies. I imagine I could do something similar with redemption codes. For example, for players who really want to engage with the impregnation content, a redemption code to give players a few inseminals would be great!

So I think it'll be a pretty fun and useful system no matter what.

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