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LOOK/DOWNLOAD: MEGA 

Hi, I looked at the statistics and was surprised that no one unsubscribed given that I didn't release one of the image sets on time.

So I decided to give you the animation with Vi just like that. This is my very first animation project, so in some places it looks very strange and wrong. Initially, I wanted to complete this project. But I probably won't have time for that. And there's so much I'd like to change that it's easier to start from scratch.

Yes, the animation looks bad, but you get it just like that in addition to Image Sets. 

Thank you for your support!

Files

Comments

IBT

You're right, there's certainly room for improvement and refinement on this animation. The two parts of it that I have the most problem with are the deep throat and the deep vaginal penetrations. The deep throat suffers from the Bendy Wendy Erection problem. To be fair, miro suffers from this problem a lot too. The problem is that erect penises are both hard and yet still flexible (to some extent) since they're essentially hydraulic pressurized flesh. This means that an erect penis can curve and bend SLIGHTLY, but the stronger the erection the less curvature and bending it can endure (without breaking or rupturing something internally). When you start requiring your audience to believe that an erect penis can twist more than 90º to slide down a throat ... you've got problems. An erect penis is NOT going to be able to slide through a square corner at the back of the mouth into the throat ... and if it can't, then where does it go instead? In all too many cases, miro included, the erection seemingly gets thrust UPWARDS into the skull to fuck the brain(!), and in really egregious examples looks like it has to curl around up onto itself like a snail inside the skull in order to fit all the inches of penis being inserted through the mouth(!). The best way to avoid this kind of posing/animation error is to be mindful of the fact that an erect penis CAN bend and curve while erect, but that capacity for curvature is limited(!). So what you want to do is first determine how much curvature you want your erect penis to endure (how "fast" the shaft curves under pressure) and set an upper limit for how much of a change in angle from root to tip should be possible. I'm thinking that no more than 20º to 30º of angle change makes sense, but at the same time there needs to be a minimum threshold as well, since a 0º angle change means that the penis is made of metal or stone and not flesh. So a Bend Factor of 8º to 24º makes a lot of sense to me as a rule of thumb for how to make penetrations like this look if using a firmly erect penis (flaccid is obviously an entirely different case). Once you've decided on the bending Curve Limit for your erect penis flesh, it's then a matter of arranging the position/posing of the hole that penis is being pushed into so as to make the penis "fit" where it needs to go. For deep oral, that often times means needing to arrange a Straight Shot from mouth to neck to shoulders in order to limit the amount of bending curvature the penis would need to endure inside of the mouth/neck. And yes, miro was really bad on this for the deep throat fucking of Sophia by Cerene in Bloodlust: Royal Descent (an erect penis the size of Cerene's does NOT make a 90º turn into the throat without making a bulge in the neck!). So all I'm saying is that if Vi were posed differently for the deep throat part of this animation, so as to have a straighter line course into her neck from her mouth, that would have worked MUCH better. The other error that I see in this animation is when Vi is being vaginally penetrated and there is a belly bulge pushing UP in her abdomen from below. This is another mistake that miro makes in his animations, and which I have called him out for repeatedly. The belly bulge in Vi doesn't look like the penis being inserted into her is causing it. Instead, it looks like a broom handle is being pushed into her from behind her kidneys straight through from spine to abdomen to poke her belly upwards. The bulge doesn't look like a penis sliding in and out of her from her crotch/hips, instead it looks like it is being caused by SOMETHING ELSE that we're supposed to think might be happening because of how deep the penis might be able to reach. The disconnect between the two is what makes it not work for me. So yes, not perfect, but also something which can be corrected and done better in future animations. And even with these kinds of errors, I was seeing a lot of positive aspects ... such as Vi's changing facial expressions, giving you a window into her state of mind (and state of arousal) while interacting with her lover. Vi REACTED to what was happening, which miro all too often either forgets to show or just outright avoids showing through use of bad camera angles. So, room for improvement, but you're getting a lot of the elements you'd need right too. In other words, with more skill and refinement, you'll make a really good 3DX animator!

Lobo

Maybe you first animation, but it is still better than 98% of what you find on The Hub.

IBT

Agreed. Even with the flaws it's far better than average!

Neo

Looks great for the first one! I think IBT already pointed out enough things that can be improved upon. I am sure you'll become really good over this year so Keep it up greetings :D