v0.9901 CHANGE LOG (Patreon)
Content
FIXES:
- added fix for sharing violation users
- moved savefile backup point from 'immediate at game start' to 'after first completed loading screen'
- fixed car tilt angle auto reset not working
- fixed player gaining rep for letting timer run out when negotiating
- cash will appear on screen after going through an ETC toll
- fixed z-fighting on Tatsumi PA building LOD0
- added more AI braking if the player is infront
- fixed money glitch where you could pickup the starter money, quit, and pick it up again
- fixed car resetting with speed and in wrong rotation
- improved player/ai race positions
- fixed that one Tatsumi race off-ramp checkpoint
- fixed fast travel night rep offer being 100% of players current night rep
- changed pause menu GPS -> more zoomed out, removed text and reverted it back to car rotation instead of matching map
- fixed car gear not being reset when fast travel
- fixed wrong pause map input hint on removing GPS when you already had a target
- fixed fog lights not effecting light beam -> increased fog light range also noticeable now
- fixed some racers having over 10k rep
- fixed crew battle race fix call happening every round
- fixed weirdness when you get a fast travel text with other texts in inbox
- fixed any occasional bugs to do with being softlocked in freeroam after a race
- fixed upgraded camshafts being slower -> made it so that engine torque curves are not stretched over the whole rpm range anymore
- changed normal maps on road surfaces around the map
- fixed graphics lighting setting 'HIGH' not effecting headlights
- fixed straight cut gears pitch not increasing past certain speed
- fixed some dialogue spelling mistakes
- changed car grip levels and acceleration levels -> High HP cars pull more but have more wheelspin
- fixed drag tires and tire thickness limiting top speed
- fixed high speed gear torque scaling -> gears feel much nicer
- fixed being able to pause before being challenged at a PA and causing problems
- increased AI handling ability, mostly for high HP racers
- when you arrive at a PA owned your crew with 10k rep, you will get challenges from all racers for different amounts(instead of just 1 guy)
- fixed softlock if you lose a fixed crew battle
- changed car-to-car colliders to reduce chance of ai/players running over each other or launching each other (not a fix for the tunnel entry launch bug)
- fixed floating final checkpoint on "Kiba To Ariake (Reverse)"
- fixed engine heat transferring between cars when you switch
- fixed player ETC speed records being beaten by AI constantly
- fixed GPS being stuck on a location sometimes
- fixed interior neons being not that visible in 3rd person
- lowered race restart costs
- increased race restart cost if AI has already finished
- changed AI dialogue weights to be more even ('car comment' dialogues would happen too often)
- fixed stock turbo boost gauge reading under 0 when making full boost
- raised repair engine cost
- fixed storage item duplication glitch
- fixed sometimes getting a DoubleOrNothing on a DoubleOrNothing race
- fixed circuit stingray rear bumper not having an exhaust
- fixed AI arrow appearing in photomode
KNOWN ISSUES:
- rare money bug in the customization which causes player to lose almost all their money
- exhaust part missing and glitches on installing single parts
- door cards can separate from outside door sometimes in customziation
- AI can ram player quite a lot
- sometimes player and/or AI get launched into air on tunnel entry
- controllers dont work if a wheel, pedals or handbrake are plugged in
- sometimes on collision between 2 cars, both cars get launched
+ any remaining #bug-submissions with no ":white_check_mark:" react
From now on, updates will be mostly 1 or 2 a week. It's better this way because I can test the new update properly before publishing it. With that said, fixes for serious game breaking bugs will still uploaded ASAP like before.