Home Artists Posts Import Register

Content

Some base blocks had a "vanilla" pattern that was a bit too obvious when tiled over distances, or had weird edges. 

I decided to refine those right now because they are very common blocks (dirt, grass, diorite, ...)

Here you can see a small before/after animation showcasing the differences and improvements.


Shaders

dirt/coarse dirt: Continuum 2.1 alpha b12
diorite: Spectrum
grass side: BSL v8.1.02
basalt: Chocapic v9.1 PBR
grass top: Kappa v4.2

Files

Comments

No comments found for this post.