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After chatting with fellow shader lab members, I wanted to try another way of using emissives that would cause fewer issues with mipmapping. Turns out it can look pretty great.

It can vary from shader to shader. Some shaders handle this pretty well (BSL, older Molly, Molly rewrite, Raspberry, Fraction, Kappa v3), some others don't (Kappa v2.2, Loop, Spectrum). Some shaders don't have texture emissives (Continuum, SEUS).

I'm pretty satisfied with the results !

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