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EDIT 2024-06-04 : made a small fix for LabPBR normals after baking. It should also be quicker
---> Please re-download

A new version of the pack converter is available!

There is a new conversion option to bake AO in albedo for LabPBR packs. It's useful if your shaderpack supports LabPBR but doesn't support texture AO.

I also added the AO baking to the existing LabPBR to OldPBR conversion.

Moreover both conversions now rebuild the Z component of the normalmap's vectors, so that normals are normalized.

As always, tutorial available here

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