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Poll

Transitions Tutorial & Topic Poll

  • Game saving and loading using structs and arrays (as opposed to ds_maps & lists) 53
  • GameMaker 2.3 "GML Syntax Overview", the gml changes covered in detail, rather than a specific example 1
  • Tweening using Animation Curves! (Making things slide and ease in satisfying ways) 11
  • Something else entirely (comment below) 2
  • 2020-10-14
  • —2020-10-26
  • 67 votes
{'title': 'Transitions Tutorial & Topic Poll', 'choices': [{'text': 'Game saving and loading using structs and arrays (as opposed to ds_maps & lists)', 'votes': 53}, {'text': 'GameMaker 2.3 "GML Syntax Overview", the gml changes covered in detail, rather than a specific example', 'votes': 1}, {'text': 'Tweening using Animation Curves! (Making things slide and ease in satisfying ways)', 'votes': 11}, {'text': 'Something else entirely (comment below)', 'votes': 2}], 'closes_at': datetime.datetime(2020, 10, 26, 9, 0, 14, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2020, 10, 14, 17, 1, 42, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 67}

Content

Hello! My next GameMaker tutorial is going to focus on a practical use for sequences now that we have a general idea of how they work.

By setting up four functions within a script we can create a powerful and flexible transition system that will allow us to build any number of in and out transitions and use them in any combination to travel between game rooms (or even restart a room by just targeting the current room, etc.).

Really the gif above is enough to get you going, but the details, the hows and the whys will becoming in a video soon.

What would you like to learn more about next? After I'm done with this transition video I will work on the topic we select below and also the next ARPG episode (But I haven't decided yet which I'll do first.)

-S

Comments

Anonymous

Well I’ve been on this problem for a while and at some point I just guessed the series was not over (because you said so in the video but might have been referring to scripts called in the dialogue).

Anonymous

Oops sent it too early ! Anyway I can’t seem to figure out how to use the response system not just for one NPC but for all of them with different responses. I’m only a 5$ contributor to your work but I’d love to have 10 minutes of your time someday because it’s been so frustrating (against of course financial compensation)