Home Artists Posts Import Register

Content

PLEASE NOTE THESE ARE REPOSTS OF UPDATES FIRST POSTED ON KICKSTARTER! OLD PROGRESS REPORTS WILL CONTINUE TO BE REPOSTED ONCE A WEEK TILL CAUGHT UP WITH CURRENT TIME.

---

Hope you had a pleasant Christmas and holidays this season!

Eros here to give the following updates to the game:

  • Concepts/Backgrounds/Sprites/Lore
  • Voice Actors and music
  • Game development

Art

<figure></figure><figure></figure>

Geist designs by our designer Tracky! Aren’t they just terrifying? They show up in routes that take place in Limbo (DJ and Noel). The rat poltergeist is named Charles by the way.

<figure></figure>

WIP of a BEAUTIFUL background that is going to illustrate Haven Home/ the Player and the love interest of their choosing’s cottage.

<figure></figure>

Some more sprites! I didn’t get around to working on Cheri’s sprites like I wanted but I’ll be focusing on their’s next month.

For now, here's some Angel and Demon lore! Some information has been redacted because of story spoilers.

<figure></figure><figure></figure><figure></figure><figure></figure><figure></figure><figure></figure><figure></figure>

Yes, we will be able to see some of angels/demon’s alternate forms in the game. Some of the information might be tweaked and elaborated upon for the artbook.

Voice actors and Music

The final voice for Cheri’s feminine form has been casted and will be played by Nola Klop!

With all the voices cast were going to work on a proper reveal trailer to show off what each of the characters is going to sound like.

In addition, the opening animation’s song demo I received the other day, and let me tell you it sounds SO good and encapsulates what I was going for with the animatic. Sadly I do not have permission to show the song demo but I still felt the need to mention this since it means animation can now begin. I will be able to share the final version of the opening song once it's complete with vocals.

Game Development

The game will now be produced in gamemaker studio 2. December has been hard for our two programmers so we’ll have more to show in the coming months as we rebuild the Demo and give the UI a much needed graphic upgrade.

The writers should have their rough scripts finished by mid-February in which case me and my head writer will go through all the routes in March to polish/finalize them so they can be implemented in the game. We’re pretty on schedule as is despite the bumps that 2020 has thrown us and the world in general!

----

That's it for this month. Everyone at Cereus Garden Studios and the Repurpose team wishes you a Happy New Year!

Here's hoping things look up for the lot of us… I think we all really need it!

Comments

No comments found for this post.