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This time I decided to experiment with the ceiling. I think this kind of ceiling adds to the feeling of abandonment and decay of the dungeon. This type of walls will easily allow you to tell your players that there is a passage to a nearby location or to another map.

Spiked pit

Over the years of use many spikes have deteriorated. They are the ones that can keep the adventurer alive with a successful saving throw. Of course, such a place can be a buffet for those monsters for whom the steep walls are not an obstacle.

As an alternative version, I made a usual less advanced pit.

Crypt

I love Gothic architecture, especially when it overlaps with high mortality rates during the plague, when hundreds of bodies had to be kept somewhere. I left a hole in the wall that could be a passage, or for example a place where a prince was once buried alive.

An alternative version has a spacious passage through the ground, dug by a large underground creature.

Ransacked storeroom

It may become a dead-end location with a pit from which undead are crawling or a passage to the lower levels of the dungeon. I think it can also be connected with the spiked pit on the same map. There are smoldering coals in the old fireplace. Maybe someone camped here not so long ago.

An alternative version of this location is well lit by candles, leading to a gap in the floor.

Please, leave feedback only after you have played on this map.

Here you can download the main version of this map (.mp4):

Grid: https://drive.google.com/file/d/1HElSGB_-gtk6gCtPo0_560JUDQ9vEZJZ/view?usp=sharing

No grid:  https://drive.google.com/file/d/19lYdEwu1Zj2557GeWPU4eSmRp2-kSRMj/view?usp=sharing

WebM: https://drive.google.com/file/d/1gVLSqGDGV8on5PnI1X_xi0obwUqqXT05/view?usp=sharing

Still versions are attached to this post.

Hope you enjoy using this map and thank you for your support!

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