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Hey everyone! It's time for a development update!

In the last PC release I added 2 new face pre-sets, but to add more variety I needed to create a system that adjusts character mouth and lip collision automatically, based on morphs.

This is important because mouth collision needs to be accurate to prevent clipping. It's not possible to do this in vanilla Unreal so I had to spend time creating my own solution.

Fortunately I'm now past this hurdle and have managed to add more than 50 new pre-set faces! I've tried to include a broad spectrum of shapes so you can create much more varied characters. Each pre-set can also be tweaked using the old morph sliders.

To get 0.15 out the door as soon as possible I've decided to release it in two parts, part one with the faces will be released as soon as it's ready, then later this month I'll release an update with a lot of new skin textures and new pubic hair options.

After this, the road map is to complete male and female customisation, then move on to AI, expressions and dynamic reactions.

Quest will also have an update once PC version 0.15 is completed, details will be announced once I've decided on the next features to be ported!

Thank you everyone for the incredible support! 👽


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Anonymous

May I get a discord invite?

Anonymous

any assistance appreciated, i have downloaded the game for both standalone vr and pcvr, i cannot get the pcvr game to launch, i simply get error message - "directory path" followed by FluidGame CreateProcess() returned 2.