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I have reached another milestone for this update cycle. I have finished all of the art for the four new enemy types as well as added them into the game. As previously mentioned, the four new enemy types being added into this update all focus on a singular skill type (Axe, Cross, Bomb, and Knife/Dagger). They have been sprinkled into older areas, replacing certain vampire hunters. However, I’ve also added in a few extra enemies to some areas, so that’s more opportunities to gain BP from fighting them!

As shown here, the new enemy types will appear as early as the mountainside area, to give players plenty of chances to get familiar with them and how they fight. The heavy hitting, axe-wielding Berserkers in particular are rather tough to fight early on. I hope that this encourages players to use different tactics to defeat them.

I did say that all the art for these enemies was done, so here is a small teaser of the Righteous Acolyte’s fall to Mila’s embrace…

I currently have the juicy, full resolution Bite Scene images available as a preview for all my $5+ patrons. It’s a 2 image set.

https://www.patreon.com/MKRUdesign

I forget offhand if I mentioned it, but I have finished all the sketches I need to make for all of this update’s art, so that hurdle is well on its way to getting done. I’m also working on some more bonus art to share with you all, this time focused on Bianca!  I have 3 more illustrations to finish for this update cycle and I can’t wait to share it with you!

Anyway, that’s all I have for you this week. Until next time everyone!!


Comments

Hero of None

Just an idea, but could we see some of these hunters migrate to other cities or the manor once an area is clear? Sort of a bonus scene to see how they are doing after turned. You could add in small bonus items for seeking them out. The gamer in me just likes small little rewards for being through in an area.

MKRUdesign

I think that there is certainly an idea there. I’m sure I wouldn’t handle it exactly that way, as it could be complicated with all the nameless NPCs, but I could possibly do something with specially designated NPCs in the future.