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view the short visual test here

Hey all, I hope your holidays are merry and well! Just wanted to share some ongoing Houses stuff in the background while I'm still trying to get things off the press. It's one of those games I keep trying to re-invent my shaders for and things were due for a refresh 😄 

Everything is subject to change while production tests are performed!

  • The body base was completely redone to increase the polygon count and visual detail. Every texture layer is separated to make easy adjustments for skin color, body definition/muscle, chest and nip type, etc.

The previous shader wasn't bad but there were a few issues:  

  • Characters were rendered twice, once in the environment and once isolated, to get their optimal lighting by stacking the footage. This increased render times and wasn't very practical for my use, especially when VR renders already take a lot of time.
  • Actors mostly ignored light sources other than their primary light - a technical limitation at the time. Characters were nicely lit and bright but what if I needed moody scenes, the warmth of a fire or torch, or the glow from a magic spell?

Now that the monastery set is coming together and scenes won't be exclusive to a bedroom, the new shader unifies environment lighting with the actors and makes them more flexible for cinematic and visual purposes, as well as reducing render times a great amount by keeping to a single layer. :)

Old footage - Two different lighting environments under one shader, minimal post-processing.

Old footage - Exploring creative control with lights.

Files

Comments

Zen-san

Good stuff, man! Merry Christmas!

XeR0

Your FE works are always great. The Valentine's Hilda is one of my favorites. Hopefully we'll see some more of her working that cake! 😁

SplinterForSale

Nice work. You can really tell that the shading has been improved a lot. I have a question though. As I don't know anything about this black magic: Are you able to use the new shading for the old animations? I am quite exited about the VR ports of some older animations, but as I understand it, with new shading you would need to reassemble the whole illumonation of a szene. How will this impact the release schedule (if it even exists)?

noduanim

I made sure the new changes can be easily transferred to older projects when needed! :) It does require a lighting redo which isn't too much work but I guess the question is whether it's worth doing? The older 3H animations still look fine, and the room they're in doesn't require any fancy lighting tricks to really benefit from new shader features.

Sassmasta

3H is goated

Rick Delorean

More Hilda plz😍😍

Floob

ooo can we get this in VR? Also, is there any update on the byleth+rhea VR?

noduanim

Running some new VR tests on it soon! The Hilda stuff isn't quite a full animation right now but I might just do a preview test :)

abcdefg90221

bro id kill for another doggy hilda animation