princess cake wip (60fps) + some additional updates (Patreon)
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I'm seeing a lot of her plump behind on my feed lately due to a certain new game so I had to get a quick thing out of my system. :)
Some additional updates:
- Last month's release Royal Blue's VR version is rendering right now as I type this out. Sorry this took more time than expected, off-camera elements had to be tweaked and animated and it's a tricky position for VR, and not all perfect due to VR limitations.
- Some animations are being sent out to voice actresses. Lila's zuri animation is already shipped out but likely won't be a release this month due to the time window, work still required for facial syncing, and her recording schedule.
- Once again I apologize for the continuous delays on Ice Mom scenes making their way out, the scenes are relatively outdated from a tech standpoint so they're in a desperate act to catch up among other things.
- Some behind-the-scenes commissions are being worked on in the middle of everything with one getting closer to release, but I can't share any footage until completion. There's another hefty one in particular that's impressively detailed for a future release.
- Folks ask and yes Camilla is still in the picture. :) I have a good feeling the physics will get sorted out now that Lila's physics performed admirably.
- People have also been asking about other outgoing VR adaptions still to be released and those are still in the plans. The Discord has a few camera tests already for most of them, and some are not so straight forward - especially anything animated before VR.
The Ivy animation in VR for example is estimated dozens of hours of non-stop render time at best for full native quality, which introduces three things: heat, a computer l can't work with as efficiently, and high energy usage. I'm looking into options to reduce the render time for practicality without sacrificing visuals so more on that later.