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I'm seeing a lot of her plump behind on my feed lately due to a certain new game so I had to get a quick thing out of my system. :)

Some additional updates:

- Last month's release Royal Blue's VR version is rendering right now as I type this out. Sorry this took more time than expected, off-camera elements had to be tweaked and animated and it's a tricky position for VR, and not all perfect due to VR limitations.

- Some animations are being sent out to voice actresses. Lila's zuri animation is already shipped out but likely won't be a release this month due to the time window, work still required for facial syncing, and her recording schedule.

- Once again I apologize for the continuous delays on Ice Mom scenes making their way out, the scenes are relatively outdated from a tech standpoint so they're in a desperate act to catch up among other things.

- Some behind-the-scenes commissions are being worked on in the middle of everything with one getting closer to release, but I can't share any footage until completion. There's another hefty one in particular that's impressively detailed for a future release.

- Folks ask and yes Camilla is still in the picture. :) I have a good feeling the physics will get sorted out now that Lila's physics performed admirably.

- People have also been asking about other outgoing VR adaptions still to be released and those are still in the plans. The Discord has a few camera tests already for most of them, and some are not so straight forward - especially anything animated before VR. 

The Ivy animation in VR for example is estimated dozens of hours of non-stop render time at best for full native quality, which introduces three things: heat, a computer l can't work with as efficiently, and high energy usage. I'm looking into options to reduce the render time for practicality without sacrificing visuals so more on that later.

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Comments

Dark Rain

Like always thank you for your hard work!

Sleepnir

So it begins! Hyped

locomotion

The cake is not a lie

Boredom

Looking forward to everything! I know you won't disappoint.

Anonymous

I've had a luck upscaling similar vr content from 24fps to 90fps with SVP 2

Lichty

Thanks for the update Nodu. Can’t wait for the Camilla’s content. 😍

noduanim

Ideally I'd like to avoid upscaling and keep to native quality. :) A lot of the examples I've seen with upscaling produce ghost frames and compression. There's a few ways I can optimize my scenes to cut render times down.

Anonymous

I'm here for the long haul mate! Take your time

Phdraws1

Looking forward to Ice Mom, I know you got this🔥 also tears of the kingdom is gonna be amazing

ShondoBondo

Keep up the great work hope you’re remembering to drink water and eat food while you’re shredding so hard ❤️

mightbeafurry

god i love zelda so much, keep up the awesome work

Derek Medders

Did this ever get finished? Great work !