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Dwarf version 1.1 Update has finally officially been finalized for Fantastical Multiverse, It will be in the optional file & Full Release version of Fantastical Multiverse. Fixed Tremorsense, Forge Wise got updated with armor profs to substitute for tool proficiency's not being in Baldur's Gate 3 and descriptions for the traits have been polished. 


CHANGES 

Forge Wise

Your divine creator gave you an uncanny affinity for working with stone or metal. You gain Tool Proficiency* with two of the following options of your choice:
Jeweler’s Tools, Mason’s Tools, Smith’s Tools, or Tinker’s Tools.

In Baldur's Gate 3 there isn't proficiency for Tools so I instead merged pieces of these two passives into one passive:

Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.


Dwarven Armor Training
You have proficiency with light and medium armor.

So now Forge Wise gives you the two armor profs and two weapon profs. Hammers made it because the passive is named Forge Wise.  Since WoTC is also trying to make them the ultimate version of a Dwarf with revised content I felt this fit as a appropriate substitute for this passive. This is the only trait from the Revised content that has derived from it's original source material.


Stonecunning

Gives you Tremorsense 12m range for 100 in-game seconds or 10 in-game mins. This makes creatures have a disadvantage on you if they aren't flying or in the air.  Any creature floating won't be affected by this. 
Additional Benefits: Tremorsense: Immune to Blindness and surprised condition



HIGHLIGHTS

  • Fixed Tremorsense
  • Updated Stonecunning visuals and animation
  • Polished/Updated Descriptions to meet Baldur's Gate 3 standard.
  • Updated Forge Wise proficiency's



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