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It is always so fun to start a new project, even when the first few scenes doesn't really include any growth content with the first few shots taking us into the office building early in the morning, with Daisy nervously walking in for an interview, not knowing that everything's about to go wrong!

Pushing a bit to improve on the facial expressions, adding a bit more flow to the walk sequences and practicing some faster paced scenes at the starting parts of the animation, bring Daisy right back into this film and I'm really excited to be working on this for the next few months!

You can watch this first update in 4K down below:

MEGA

GOOGLE DRIVE

I've made quite a few changes since the announcement of the project as I was working on the starting sequence and the first bits of the script for this animation, adding a few more interactions between different characters as well as bringing the interview from a zoom interview to a live interview (which builds quite nicely into "why" she begins to grow), as well as changing the office from a small one to a much larger one, which should give her plenty of room to expand!

I'm most likely going to continue working on the next sequence and have it ready to release on Thursday, before I head back to continue the growth spurt for our futa goddess, during the weekend! I'm also finishing up the script editing for Shape UP Fitness and sending them to my VAs and hopefully getting you guys a voiced teaser later next week, or the week after!

I hope you all enjoy this little update, and thank you all for supporting me!

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Comments

Ty Savage

I like it I’m ready

Radium

It will probably throw off your entire work routine for a while until you get it right, but have you thought about using AI motion capturing?

FaTerGD

Its a very interesting topic, given that the AI motion capturing is less invasive as the AI generators, it still has a lot of its own issues. To me, I believe that hand animation takes longer, but gives more details in specific scenarios, especially in spaces where its hard to act out. And I think fixing the animation output from motion capture is about just as annoying? (Not confirmed on that) There might be a time when motion capture gets added into my work for some more generic motions but I feel like right at this moment, it's most hand for a considerable future XD