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Beta 10 comes with new wizard mode features, all of which have been merged into the wizard mode reference guide. You'll also need the updated key now attached to that post.

Here is a list of only the new commands and info for convenience:

  • "break_part": Break the first item displayed in Cogmind's inventory
  • "disable_part": Disable for 20 turns the first item displayed in Cogmind's inventory
  • "dm": Destroy all MAIN.C combat faction bots (remove them from game)
  • "km": Kill all MAIN.C combat faction bots (kills them normally)
  • "dmu": Destroy all MAIN.C combat faction bots that are not currently visible to the player (i.e. leaves only those that are in view) ("destroy_mainc_unseen")
  • "du": Destroy all bots that are not currently visible to the player (i..e leaves only those that are in view) ("destroy_unseen")
  • "duf [#]": Destroy all bots outside range # from Cogmind, which defaults to a range of 10 if unspecified ("destroy_unseen_far")
  • "maim_mainc": Set all MAIN.C combat faction bots to a core integrity of 1
  • "ai": Toggle AI activity, which when off causes all AI-controlled bots to skip their turn
  • "show_energy": Show current energy levels of all bots across map

Also some fixes:

  • Parsing a bot equipped with a part you've never used in a non-wizard run will no longer add that info to your gallery.
  • Using "pe" to place a Mechanic now puts it in the MAIN.C non-combat faction rather than the combat faction.

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