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There is a new wizard key for Beta 9.5 (attached), as well as some new features related to the new mode.

New console commands:

  • "p2_inv": Player 2 mode ally loadout info includes inventory contents (in the some cases late-game loadouts with this setting on may extend outside the visible area)
  • "p2_slots": Not really useful to you, but this is a feature I used while building the Player 2 mode AI, outputting to a file lists of prospective slot evolutions, which are weighted and the values are adjusted progressively based on what they already have at the time

Also there are some other special notes regarding Player 2 mode, which I've both added to the complete Wizard Mode How-to reference page and also recreated here:

Addendum 2: Player 2 Mode

If combining Wizard Mode and the Player 2 special mode, you should exit the Scrapyard  (skipping straight there via Ctrl-Shift-Alt-n is fine) to properly spawn and team up with Player 2, since they have a special place in the game state. For the same reason, although it's possible to spawn additional "Player 2"-like allies, they will not be treated in full as the same kind of special ally, e.g. no damage mirroring, no evolution, no special AI behaviors like helping attack non-hostiles, or avoiding going after new enemies that haven't spotted Player 2 without Cogmind attacking first; also no dialogue, nor dedicated loadout window. They will basically just be allies that can manage their own parts (and limited to their basic starting slots and stats).

Note additional "Player 2" allies can only be manually spawned by using "pap" rather than "pa," because the latter type is controllable by Cogmind, which forces a different kinda of AI on them.

Teleporting to a new map always brings along the special mode's real/dedicated Player 2. Teleporting to a new location on the same map will also bring them along, but only if they're adjacent to Cogmind when left-clicking on the target.

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