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Good morning everyone!! In the last posted I asked which body proportion you want and some of you asked why not have a different proportin in shapekey well here is the answer:

- first the most "problematic", soft body in theory but not really if you don't use it, Im not sure how many of you have experiment with sofbody but the cages of the breast and glutes lock the shape of the parties unless you unbind them and I'm not really sure how affect thisif you change the shape and bind them again, I really want to find an alternative for the physics of the body and have a friendly physic for the breasts and glutes

-second this a common problem, the rig saves the weight of the body parts so if you change/move or scale a certain part of the body the rig will not recognize this modification and it will keep acting like if it was the main shape, this cause malformations or wrong movement of the body while posing but of course if this doesn't affect/bother you it's completely fine

- third and the main reason is Im not sure how to import bodymorphs indo Blender, well I kinda do but Im not sure if this affect the clothes too, another way is doing it manually but this could take some time and most important reason Im not sure how to use drivers to make one single bar to control each bodymorph I can take some time to learn or ask around but I'm not sure if you guys don't mind wait a little bit for that? it would be really cool have more body options ut its all up to you guys, it depends if someone bothers wait a little bit more for that


Comments

Shad0w_Hawk

Personally, if you want to add an immediate quality of life improvement for those who use your models, please consider adding a rig ui. I really can't overstate how convenient it has having all the rig layer organized and labeled in a ui form

Shad0w_Hawk

I also think this is a situation where rigify trumps ARP since generating a rig with rigify also automatically creates a rig ui.. plus it's free

Lia

well Im not sure if that have something to do with the problem Im dealing with? MHX has a tab where is you can find the rig layers, IK and FK mode and even has a options that helps you with the animation so Im not sure if that what you mean?

hennie bientjes

There is a zelda model on smutbase ( https://smutba.se/project/32172/ ) which has a shapekey for the breast and butt size and also has breasts/booty physics with a cage, which even work in real time. I'm not too familiar with how that stuff works, or if that technique fits into your workflow, but it might be worth looking into. I think shapekeys would be a welcome addition if it is possible as I find that there are a few times where the models are a bit too curvy for my personal preference. Shapekeys would allow everyone to pick their own preference.

Lia

yeah I know that's why I asked but I have to study that before adding that feature! C:

Shad0w_Hawk

You're absolutely right! I'm sorry for the confusion it was my own lack of knowledge/arrogance! I didnt realize the MHX models had a rig layer system. Sorry about that!

Lia

don't worry! that happens, don't be so harsh with yourself C:

Phaseus

It doesn't work 'well' in real time. The cage on that model is made with the maximum value of the shapekey in mind. The cage itself doesn't change shape, only the mesh. If you have a 'shrunken' Zelda, the collisions and jiggle still act like the size of the mesh. It's not perfect, and as far as I know, Lia's idea of unbinding, scaling both meshes, and re-binding is about the only way to make it feasable. Which also isn't great for the end-user, but you could also just say they can't use both features and be done with it.

Lia

yeah I think having custom morphs with physics is going to be hard :S